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The Maze Runner Terminology

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Glade

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The central area where the Gladers live, surrounded by the Maze.

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Gladers

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The name given to the inhabitants of the Glade.

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The Creators

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The group responsible for constructing the Maze and putting the Gladers in it.

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Gathering

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A meeting of the Keepers to discuss important matters concerning the Glade.

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Teresa

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The first and only female Glader who has a telepathic connection with Thomas.

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Griever Hole

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An exit in the Maze wall used by the Grievers to leave and enter the Maze.

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WICKED

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Short for 'World In Catastrophe: Killzone Experiment Department', they are the organization behind the Maze.

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The Swipe

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An implanted device by WICKED that wipes a subject's memories.

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The Box

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The metal lift that delivers new supplies and new Gladers to the Glade.

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Runner

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A Glader who explores the Maze in an attempt to find a way out.

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Beetle Blades

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Mechanical creatures used by the Creators to observe the Gladers.

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Thomas

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The protagonist who arrives in the Glade with no prior memories.

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Newt

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One of the Gladers who becomes a leader and Thomas's close friend.

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Homestead

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The main building in the Glade where the Gladers sleep and hold meetings.

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The Right Arm

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A resistance group against WICKED's ways and experiments.

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Variables

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Elements introduced by WICKED into the Trials to stimulate and study human behavior.

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Crank

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A person who has been heavily affected by the Flare virus.

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Map Room

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A room in the Glade where Runners map the sections of the Maze they explore each day.

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The Changing

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A painful transformation Gladers go through after being stung by a Griever, often restoring memories.

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The Scorch

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A desolate landscape filled with crumbled cities, invaded by the Flare.

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Berg

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A form of transport, like a flying vehicle, used by WICKED and the Right Arm.

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Shank

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A term used by Gladers to refer to a new and inexperienced person.

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The Trials

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Dangerous tests the Gladers are put through by WICKED.

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The Flare

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A viral disease that slowly eats away the brain, causing extreme aggression and madness.

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Gally

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A Glader who distrusts Thomas and believes in maintaining the status quo within the Maze.

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Keeper

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A Glader in charge of a specific section or role in the community.

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Grievers

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Deadly creatures that roam the Maze at night.

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Maze

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A massive and complex structure that surrounds the Glade.

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Minho

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The Keeper of the Runners who helps Thomas survive the Maze.

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Alby

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The leader of the Gladers when Thomas first arrives.

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