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Digital Puppetry Technologies

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Inverse Kinematics (IK) Systems

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Software that calculates the movements of connected joints for realistic puppet animation.

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Depth-Sensing Cameras

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Capture detailed 3D information about the performer's movements for more accurate puppet animation.

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Scripting Languages

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Used to program custom behavior, automation, and interactivity within digital puppetry software.

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Digital Stylus and Tablet

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Used for hand-drawing animations or controlling aspects of the puppeteering software.

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Animation Software Plugins

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Enhancements for standard animation software that can specifically facilitate digital puppetry.

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3D Modeling Software

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Used to create the initial design and structure of digital puppets.

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Rigging Tools

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Defines the movement points and constraints within a digital puppet for animation.

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Performance Capture Stage

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A space equipped with cameras and sensors to capture a performer's movement in 360 degrees.

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Keyframe Animation

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The process of manually setting points of movement to define a digital puppet's motion over time.

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Articulated Armature

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Physical constructs that can be used to define joint movement and limits for a digital puppet.

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Facial Recognition Software

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Translates facial expressions into digital puppet movements for nuanced performances.

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Augmented Reality (AR) Tools

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Software that overlays digital puppetry onto a real-world setting for mixed-reality performances.

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Digital Audio Workstation (DAW)

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Used to record, edit, and synchronize the puppet's voice and sound effects.

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Virtual Reality Controllers

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Can be used to manipulate a digital puppet's movements in a 3D space.

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Live Streaming Software

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Enables the performance to be broadcasted to an online audience in real-time.

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Motion Capture Suit

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Captures the performer's movements to animate the digital puppet in real-time.

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Physical Controllers

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Custom hardware interfaces that can provide tactile feedback for digital puppetry control.

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Real-time Animation Software

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Allows digital puppeteers to perform characters live, as seen in virtual events.

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Virtual Reality Headset

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Can provide an immersive first-person perspective for the digital puppeteer.

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Haptic Feedback Devices

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Provide sensory feedback to a digital puppeteer, enhancing the immersive and responsive experience.

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