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Lore of The Elder Scrolls
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Aedra
The divine beings who sacrificed part of themselves to create the world of Nirn. Their actions and beliefs are fundamental to the series' creation lore.
The Nightingales
A trio of secretive protectors of the Twilight Sepulcher in Skyrim, sworn to the service of the Daedric Prince Nocturnal. They are featured within the Thieves' Guild questline in The Elder Scrolls V: Skyrim.
The Psijic Order
An ancient and mystical order of mages with their own secluded island of Artaeum. They play key roles in various narratives, including The Elder Scrolls V: Skyrim's College of Winterhold questline.
Nirn
Nirn is the planet on which all of The Elder Scrolls games take place. It is the mortal plane and is of great importance as the setting for the series' events.
The Blades
An ancient order of knights and dragon hunters, once the protectors of the Emperors of Tamriel. They play a pivotal role in several Elder Scrolls games.
Dragonborn
A rare individual blessed with the blood and soul of a dragon, giving them the ability to use Thu'um, or Dragon Shouts. The protagonists of The Elder Scrolls V: Skyrim identify as Dragonborn.
The Tribunal
A group of three god-like beings worshipped by the Dark Elves of Morrowind. They played crucial roles in the history of the province and were central to the plot of The Elder Scrolls III: Morrowind.
Dark Elves (Dunmer)
An elvish race from Morrowind known for their red eyes and dark skin. They have a rich culture and history, which is explored in-depth in The Elder Scrolls III: Morrowind.
Sheogorath
The Daedric Prince of Madness, known for his unpredictable nature and bizarre realm. He plays a significant role in The Elder Scrolls IV: Shivering Isles expansion.
Mehrunes Dagon
A Daedric Prince known for destruction and change, playing the primary antagonist role in The Elder Scrolls IV: Oblivion during the Oblivion Crisis.
High Rock
A province in the northwest of Tamriel, known for its Breton population. It has a complex political landscape and played host to events in The Elder Scrolls II: Daggerfall.
The College of Winterhold
An institution in Skyrim dedicated to the study and practice of magic. Its importance lies in being one of the few places where magic is studied openly in Skyrim.
Morrowind
A volcanic province home to the Dark Elves, featured as the primary setting in The Elder Scrolls III. Its importance lies in its unique culture and the events surrounding the Tribunal and the Nerevarine prophecy.
Argonians
A reptilian race native to the swamps of Black Marsh. Their natural resistance to disease and the ability to breathe underwater are distinctive traits. They play various roles in the series, often tied to their homeland and adaptability.
Alduin
A world-eating dragon, also known as the Nordic god of destruction. Alduin serves as the main antagonist in The Elder Scrolls V: Skyrim.
Cyrodiil
The central province of Tamriel and home to the Imperials. It is the setting of The Elder Scrolls IV: Oblivion and is important as the political and cultural heart of the empire.
Skyrim
A northern province known for its cold climate and Nords. It is the primary setting for The Elder Scrolls V: Skyrim and plays a significant role in the prophecy of the Dragonborn.
Khajiit
A feline race from the province of Elsweyr. Known for their agility and stealth, Khajiit play an important part in the series, often seen as traders and agile warriors.
The Greybeards
A reclusive group of monks living in High Hrothgar who are masters of the Thu'um. They play a significant role in guiding the Dragonborn in The Elder Scrolls V: Skyrim.
The Elder Scrolls
Mysterious artifacts said to contain the knowledge of all past, present, and future events. Their importance lies in their ability to influence events by bestowing knowledge upon those who read them.
Akatosh
The chief deity of the Nine Divines, associated with time and often depicted as a dragon. Akatosh is essential to many of The Elder Scrolls' central plots, including the creation of the Dragonfires and the events of Oblivion.
Thu'um (Dragon Shouts)
An ancient form of magic used by the Nords and Dragons, allowing the user to perform powerful acts with spoken words. The Thu'um is a critical element in The Elder Scrolls V: Skyrim.
Dwemer (Dwarves)
An ancient and technologically advanced race of non-human elves whose disappearance is one of the greatest mysteries in The Elder Scrolls lore.
The Stormcloaks
A rebel faction in Skyrim seeking independence from the Empire, led by Ulfric Stormcloak. They are a central element of the Civil War in The Elder Scrolls V: Skyrim.
Sovngarde
The Nordic afterlife within the realm of Aetherius where heroes go upon death. Sovngarde is seen in The Elder Scrolls V: Skyrim's main questline.
Imperial Legion
The main armed force of the Tamrielic Empire, involved in various major conflicts throughout the series, including the Civil War in The Elder Scrolls V: Skyrim.
Daedric Princes
A group of gods outside of the Aedra who each have their own realm in Oblivion. They play significant roles throughout the series, often meddling in mortal affairs.
Tamriel
The continent on Nirn where most events of The Elder Scrolls series unfold. It's divided into several provinces, each with its own distinct culture and races.
Nords
A hardy, warrior-like race from Skyrim known for their resistance to cold. Nords are central to the events in The Elder Scrolls V: Skyrim and their culture heavily influences the narrative.
Thalmor
An elven supremacist organization primarily composed of High Elves, serving as antagonists in The Elder Scrolls V: Skyrim. Their influence on the political landscape is significant.
The Dark Brotherhood
A secretive guild of assassins with strong beliefs related to their enigmatic deity, Sithis. They are central to the assassination questlines in the series.
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