Logo
Pattern

Discover published sets by community

Explore tens of thousands of sets crafted by our community.

3D Modeling Terminology

29

Flashcards

0/29

Still learning
StarStarStarStar

Extrusion

StarStarStarStar

A modeling technique where a face or edge is extended outwards from a model, creating new faces along the direction of extrusion.

StarStarStarStar

Rigging

StarStarStarStar

The process of creating a skeleton or structure to give a 3D model mobility for animation.

StarStarStarStar

Keyframe

StarStarStarStar

A frame in an animation that marks the start or end points of a transition in an animated sequence.

StarStarStarStar

Normal

StarStarStarStar

A perpendicular vector to a face or vertex that affects how light interacts with the surface to create shading and effects.

StarStarStarStar

Ray Tracing

StarStarStarStar

A rendering technique that simulates the physical behavior of light to achieve photorealistic images.

StarStarStarStar

Texture

StarStarStarStar

An image mapped onto the surface of a 3D model to give it color, pattern, or surface detail.

StarStarStarStar

Bevel

StarStarStarStar

A modeling operation that creates a softened edge by adding extra geometry around an edge or vertex.

StarStarStarStar

Ik (Inverse Kinematics)

StarStarStarStar

An algorithm used in 3D animation that calculates the position of limbs to reach a certain point without manually setting each joint.

StarStarStarStar

Mesh

StarStarStarStar

A collection of vertices, edges, and faces that defines the shape of a 3D object.

StarStarStarStar

Rendering

StarStarStarStar

The process of generating a photorealistic or non-photorealistic image from a 3D model by computing light interaction and other effects.

StarStarStarStar

Z-Buffering

StarStarStarStar

A rendering technique that manages depth coordinates in 3D graphics, ensuring the correct layering of objects.

StarStarStarStar

NURBS

StarStarStarStar

Non-Uniform Rational B-Splines, a type of mathematical model that represents curves and surfaces in 3D space.

StarStarStarStar

Booleans

StarStarStarStar

Operations in 3D modeling that combine different shapes through union, subtraction, and intersection.

StarStarStarStar

Edge

StarStarStarStar

A straight line that connects two vertices in a 3D shape or model.

StarStarStarStar

Topology

StarStarStarStar

The arrangement and flow of vertices, edges, and faces in a 3D model, important for deformations and animation.

StarStarStarStar

Alpha Blending

StarStarStarStar

A process that combines an image with a background to create partial or full transparency.

StarStarStarStar

Bump Map

StarStarStarStar

A texture that simulates surface bumps and wrinkles without modifying the actual shape of a 3D model.

StarStarStarStar

UV Mapping

StarStarStarStar

The process of projecting a 2D image to a 3D model's surface for texturing.

StarStarStarStar

Ambient Occlusion

StarStarStarStar

A shading method that darkens areas where ambient light is occluded or blocked, enhancing depth and realism.

StarStarStarStar

LOD (Level of Detail)

StarStarStarStar

A technique used to manage the complexity of a 3D model by adjusting the number of polygons based on its distance from the camera.

StarStarStarStar

Shader

StarStarStarStar

A program that tells a computer how to draw something in a specific and unique way, especially in terms of light and color.

StarStarStarStar

Displacement Map

StarStarStarStar

A texture that uses grayscale values to add geometric detail and texture to a 3D model by displacing vertices.

StarStarStarStar

Sculpting

StarStarStarStar

A 3D modeling technique that simulates the process of sculpting physical materials like clay.

StarStarStarStar

Vertex

StarStarStarStar

A single point defined by coordinates in 3D space, used as the basic unit of 3D models.

StarStarStarStar

Subdivision Surface

StarStarStarStar

A method of creating a smooth surface by recursively subdividing faces of a mesh to add detail and curvature.

StarStarStarStar

Wireframe

StarStarStarStar

A visual representation of a 3D model that only shows the edges and not the surfaces.

StarStarStarStar

Voxel

StarStarStarStar

A volumetric pixel that represents value on a regular grid in three-dimensional space, used in volumetric rendering.

StarStarStarStar

Face

StarStarStarStar

A flat surface enclosed by edges, typically forming a triangle or quadrilateral, that makes up a 3D model.

StarStarStarStar

Polygon

StarStarStarStar

A flat, 2D shape within a 3D model that is defined by three or more vertices.

Know
0
Still learning
Click to flip
Know
0
Logo

© Hypatia.Tech. 2024 All rights reserved.