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Virtual Reality Art
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360-degree Video Art
A type of video artwork created to be viewed in VR where the footage covers a full 360 degrees around the camera point, allowing viewers to look in any direction.
Volumetric Filmmaking
A technique in filmmaking where live-action footage is captured in three dimensions, allowing it to be viewed and interacted with in a VR environment, creating a more realistic and immersive experience.
VR Painting
The act of creating 3D artwork within a virtual reality environment, using specialized software like Tilt Brush or Quill.
Virtual Galleries
Digital exhibition spaces within VR where users can experience art installations and exhibitions as if in a physical gallery.
Sculpting in VR
A method of modeling objects in three dimensions inside VR, which feels more intuitive and hands-on than traditional 3D modeling software, using tools like Oculus Medium.
Animation in VR
Technique where animated scenes or characters are crafted in a VR setting, providing a more intuitive and direct way for animators to manipulate their creations.
Avatar Performance Art
Art performances carried out in VR by individuals using avatars, which can transcend the limitations of the physical body and often occur in social VR platforms.
Immersive Installations
Artistic creations that envelop the viewer in a VR space, allowing for more interactive and engaging experiences, such as 'CARNE y ARENA' by Alejandro G. Iñárritu.
Mixed Reality Capture (MRC)
Refers to the recording of live interactions within a VR environment, combining real-world and virtual elements in the resulting video for demonstration or artistic purposes.
Phygital Art
Artworks that bridge the physical and digital worlds, often incorporating VR components to enhance or inform the physical piece, encouraging the audience to engage with both realities.
Spatial Audio
3D sound technology used in VR to create a realistic or artistically altered auditory environment that corresponds with the visual elements in VR.
Haptic Feedback in VR Art
The use of touch-based sensations in a VR environment to give users a more immersive and tactile experience with virtual artworks, which can be achieved through wearables or controllers.
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