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Virtual Reality Art

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VR Painting

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The act of creating 3D artwork within a virtual reality environment, using specialized software like Tilt Brush or Quill.

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Sculpting in VR

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A method of modeling objects in three dimensions inside VR, which feels more intuitive and hands-on than traditional 3D modeling software, using tools like Oculus Medium.

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Virtual Galleries

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Digital exhibition spaces within VR where users can experience art installations and exhibitions as if in a physical gallery.

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Immersive Installations

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Artistic creations that envelop the viewer in a VR space, allowing for more interactive and engaging experiences, such as 'CARNE y ARENA' by Alejandro G. Iñárritu.

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Avatar Performance Art

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Art performances carried out in VR by individuals using avatars, which can transcend the limitations of the physical body and often occur in social VR platforms.

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Spatial Audio

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3D sound technology used in VR to create a realistic or artistically altered auditory environment that corresponds with the visual elements in VR.

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Animation in VR

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Technique where animated scenes or characters are crafted in a VR setting, providing a more intuitive and direct way for animators to manipulate their creations.

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Mixed Reality Capture (MRC)

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Refers to the recording of live interactions within a VR environment, combining real-world and virtual elements in the resulting video for demonstration or artistic purposes.

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360-degree Video Art

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A type of video artwork created to be viewed in VR where the footage covers a full 360 degrees around the camera point, allowing viewers to look in any direction.

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Haptic Feedback in VR Art

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The use of touch-based sensations in a VR environment to give users a more immersive and tactile experience with virtual artworks, which can be achieved through wearables or controllers.

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Phygital Art

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Artworks that bridge the physical and digital worlds, often incorporating VR components to enhance or inform the physical piece, encouraging the audience to engage with both realities.

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Volumetric Filmmaking

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A technique in filmmaking where live-action footage is captured in three dimensions, allowing it to be viewed and interacted with in a VR environment, creating a more realistic and immersive experience.

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