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Pixel Art Fundamentals

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Color Palette

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A limited set of colors chosen for creating the pixel art piece, which together form the entire color scheme of the artwork.

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Pixel Density

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The number of pixels in a given area, commonly measured in pixels per inch (ppi).

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Outline

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A line or set of lines surrounding a shape or image, often used to define the boundary and add contrast in pixel art.

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Antialiasing

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A technique used to smooth out the jagged edges of pixels, making lines and curves appear less blocky.

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Bit Depth

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The number of bits used to represent the color of a single pixel, also known as color depth.

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Tileset

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A collection of smaller pixel art images used in creating larger maps or levels in games.

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Pixel

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The smallest unit of a digital image or graphic that can be displayed and represented on a digital display device.

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Sprite

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A two-dimensional image or animation that is integrated into a larger scene, typically used in video games.

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Pixel Cluster

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A group of adjoining pixels of the same or similar color that are used to create larger shapes and forms.

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Palette Swapping

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Changing the color palette used for a sprite or image to create different versions without altering the underlying artwork.

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Canvas Size

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The dimensions of the pixel art piece, measured in pixels, determining the total area in which an artist can create.

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Layering

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The process of creating depth in pixel art by stacking different layers of images on top of one another.

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Index Painting

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A method of pixel art where you draw directly with the indexed color palette rather than painting with gradients or brushes.

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Animation

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The process of creating movement in pixel art by displaying a sequence of frames or images.

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HUD (Heads-Up Display)

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The visual indicators and data shown to the player in a game's interface, often created as part of the game's pixel art.

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Dithering

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A technique used to create the illusion of color depth and gradients in pixel art, by placing different colored pixels in a pattern.

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Chiptune

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A style of synthesized electronic music associated with vintage games and commonly found in pixel art game soundtracks.

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Isometric Pixel Art

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Pixel art that is created with a non-perspective, isometric view, showing objects without foreshortening.

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Transparency

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The property of an image that allows the background or other layers to be visible through it.

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Resolution

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Refers to the number of pixels in each dimension that can be displayed, often given as width x height.

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