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Dominion Card Effects
29
Flashcards
0/29
Village
Effect: +1 Card; +2 Actions. Cost:
Smithy
Effect: +3 Cards. Cost:
Market
Effect: +1 Card; +1 Action; +1 Buy; +5
Laboratory
Effect: +2 Cards; +1 Action. Cost:
Witch
Effect: +2 Cards; Each other player gains a Curse. Cost:
Moat
Effect: +2 Cards. When another player plays an Attack card, you may reveal this from your hand. If you do, you are unaffected by that Attack. Cost:
Chapel
Effect: You may trash up to 4 cards from your hand. Cost:
Throne Room
Effect: You may play an Action card from your hand twice. Cost:
Feast
Effect: Trash this card. Gain a card costing up to 4
Moneylender
Effect: You may trash a Copper from your hand for +4
Council Room
Effect: +4 Cards; +1 Buy; Each other player draws a card. Cost:
Festival
Effect: +2 Actions; +1 Buy; +5
Adventurer
Effect: Reveal cards from your deck until you reveal 2 Treasure cards. Put those Treasure cards into your hand and discard the other revealed cards. Cost:
Mine
Effect: You may trash a Treasure card from your hand. Gain a Treasure card to your hand costing up to 5
Remodel
Effect: Trash a card from your hand. Gain a card costing up to 4
Cellar
Effect: +1 Action; Discard any number of cards, then draw that many cards. Cost:
Chancellor
Effect: +3
Workshop
Effect: Gain a card costing up to 3
Bureaucrat
Effect: Gain a Silver card; put it on top of your deck. Each other player reveals a Victory card from their hand and puts it on their deck (or reveals a hand with no Victory cards). Cost:
Spy
Effect: +1 Card; +1 Action. Each player (including you) reveals the top card of their deck and you decide if they discard it or put it back. Cost:
Thief
Effect: Each other player reveals the top 2 cards of their deck. If they revealed any Treasure cards, they trash one of them that you choose. You may gain any or all of these trashed cards. They discard the other revealed cards. Cost:
Library
Effect: Draw until you have 7 cards in hand, skipping any Action cards you chose to; set those aside, discarding them afterwards. Cost:
Gardens
Effect: Worth 1 Victory for every 10 cards in your deck (rounded down). Cost:
Militia
Effect: +4
Poacher
Effect: +1 Card; +1 Action; +4
Remake
Effect: Do this twice: Trash a card from your hand, then gain a card costing exactly 4
Artisan
Effect: Gain a card to your hand costing up to 6
Bandit
Effect: Gain a Gold. Each other player reveals the top 2 cards of their deck, trashes a revealed Treasure other than Copper, and discards the rest. Cost:
Harbinger
Effect: +1 Card; +1 Action. Look through your discard pile. You may put a card from it onto your deck. Cost:
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