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Gloomhaven Ability Cards

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Reviving Shock

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Effect: Attack 2, Targets two different enemies within range 3. Initiative: 34

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Leaping Cleave

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Effect: Attack 3, Target all adjacent enemies, Jump 3. Initiative: 54

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Disorienting Roar

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Effect: Disarm all adjacent enemies, you and all adjacent allies add +2 Attack to all attacks this round. Initiative: 22

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Withering Claw

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Effect: On the next four attacks targeting enemies adjacent to none of their allies, gain Muddle and Poison, Persistent ability. Initiative: 60

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Piercing Bow

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Effect: On your single-target ranged attack, ignore all shield values for the entire Attack action. Initiative: 36

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Unstable Upheaval

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Effect: Attack 2, Affects all adjacent enemies, +2 Attack and gain Earth element if you do not move this turn. Initiative: 13

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Sticky Bomb

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Effect: Attack 3, All enemies adjacent to the target suffer 1 damage. Initiative: 46

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Cold Fire

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Effect: Attack 2, Range 3, Target all enemies within the targeted area, Consume Ice for Stun or Fire for +1 Attack. Initiative: 67

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Energizing Tonic

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Effect: Move 2, Heal 2, Self and all adjacent allies. Initiative: 16

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Submissive Affliction

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Effect: Attack 2, May choose to deal damage to another enemy within Range 5 of the target instead of the target itself. Initiative: 62

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Avalanche

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Effect: Attack 4, Target all enemies on one adjacent hex, Create three hex obstacle in an adjacent empty hex, Gain Earth element. Initiative: 75

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Fire Orbs

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Effect: Attack 3, Range 3, Target 3, Gain Fire element. Initiative: 69

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Heaving Swing

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Effect: Attack 3, Push 1, gain 1 XP if you push the target into an obstacle or another enemy. Initiative: 28

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Rock Slide

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Effect: Create 3 obstacles in empty hexes within Range 4, and each enemy adjacent to the new obstacle suffers 2 damage. Initiative: 81

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Fearsome Blade

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Effect: Attack 3, Push 1, Move 2, Attack 2. Initiative: 25

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Burning Oil

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Effect: Attack 3, Creates a 3-hex triangular pattern, Wound, Gain Fire element. Initiative: 83

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Positron Shot

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Effect: Attack 5, Range 4, Gain Experience if the target is destroyed. Initiative: 37

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Rumbling Advance

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Effect: Move 2, All adjacent allies and enemies suffer 1 damage, Generate Earth element. Initiative: 29

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Flanking Strike

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Effect: Attack 3, Add +2 Attack and gain 1 XP if the target is adjacent to any of your allies. Initiative: 4

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Shield Bash

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Effect: Attack 4, Stun, Requires a shield to be equipped to use. Initiative: 15

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Skewer

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Effect: Attack 3, Line 2, Pierce 1, Gain Earth element. Initiative: 35

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Chain Lightning

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Effect: Attack 3, Range 4, Gain 1 XP for each enemy targeted beyond the first. Can target up to 5 enemies in a chain. Initiative: 83

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Frost Armor

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Effect: On the next two sources of damage from attacks targeting you, gain Shield 2, Persistent ability. Initiative: 20

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Impaling Eruption

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Effect: Attack 3, Line 4, Generate Earth element. Initiative: 70

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Mind's Weakness

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Effect: On your melee attack, add +2 Attack, Persistent ability. Initiative: 75

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Crushing Grasp

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Effect: Attack 3, Immobilize, gain an experience point if the target is adjacent to an obstacle. Initiative: 61

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Flurry of Blades

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Effect: Attack 3, Target 3 adjacent enemies, Add +1 Attack for each enemy targeted. Initiative: 4

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Frost Avalanche

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Effect: Attack 4, Target all enemies in a 2-hex line starting from an adjacent hex, gain Ice element. Initiative: 61

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Open Wound

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Effect: Attack 3, Wound, target one enemy. Initiative: 38

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Catastrophic Bomb

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Effect: Attack 2, Affects all enemies within the targeted area, Gain 1 XP for each enemy targeted. Initiative: 70

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Engulfed in Flames

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Effect: Attack 3, Target all adjacent enemies, Retaliate 2, Gain Fire element. Initiative: 46

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Toxic Bolt

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Effect: Attack 2, Range 3, Poison, target one enemy. Initiative: 18

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Blinding Sickle

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Effect: Attack 3, Range 3, Muddle, Add +1 Attack and gain 1 XP if the target is adjacent to any of its allies. Initiative: 26

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Trample

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Effect: Attack 3, Pierce 2, with an option to push. Additionally, performs a Move 4 with Jump. Initiative: 72

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Fatal Advance

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Effect: Move 4, Kill one adjacent normal enemy with a single attack. Initiative: 10

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The Big One

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Effect: Attack 5, Affects all enemies in a 3 hex area at Range 4. Initiative: 77

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Dark Frenzy

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Effect: Move 3, Attack 3, If you move 4 or more hexes, add +1 Attack. Initiative: 64

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Feedback Loop

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Effect: Move 4, On the next two sources of damage from attacks targeting you, gain Shield 1, Persistent ability. Initiative: 77

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Restorative Mist

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Effect: Heal 3, Range 3, also heals all adjacent allies. Initiative: 17

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Thrown Voice

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Effect: Create three single-hex obstacles in empty hexes within Range 4. Targets adjacent to an obstacle are Muddled. Initiative: 85

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Scathing Blast

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Effect: Attack 3, Creates a 3-hex line pattern, Gain Earth element. Initiative: 66

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Volatile Concoction

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Effect: One adjacent ally may Recover all of their discarded cards. Initiative: 75

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Net Shooter

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Effect: Attack 3, Range 3, Immobilize, Target all enemies within the targeted area. Initiative: 19

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Perverse Edge

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Effect: Attack 3, Range 2, Stun, gain Ice element. Initiative: 8

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Clear the Way

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Effect: Move 4, Pick up one obstacle and throw it to an empty hex within 4 hexes, destroying the obstacle and dealing 2 damage to all enemies adjacent to the landing hex. Initiative: 43

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Cauterize

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Effect: Heal 2, Range 3, Wound, target one enemy or ally. Initiative: 53

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Backstab

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Effect: Attack 3, Add +2 Attack and gain 1 XP when target is adjacent to an ally. Initiative: 6

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Crippling Offensive

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Effect: Attack 2, Add +2 and Immobilize if the target is adjacent to none of its allies. Initiative: 20

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Hook and Chain

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Effect: Attack 2, Range 3, Pull 2, Move 2, Attack 2 if you enter melee range. Initiative: 42

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Warding Strength

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Effect: On the next six melee attacks targeting you, gain Shield 1, Persistent ability. Initiative: 32

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