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Terraforming Mars Project Cards
50
Flashcards
0/50
Comet
Effect: Raises temperature one step, places an ocean tile, and removes up to 3 plants from an opponent. Cost: 23 megacredits
Sponsors
Effect: Increase your megacredit production by 2. Cost: 6 megacredits
Great Dam
Effect: Increases your energy production by 2. Cost: 12 megacredits, Requires 4 ocean tiles
Tundra Farming
Effect: Increase your plant production by 1 and your megacredit production by 2. Cost: 16 megacredits, Requires -6°C or warmer
Immigration Shuttles
Effect: Increases your megacredit production by 5. Cost: 31 megacredits, Requires 5% oxygen
Lagrange Observatory
Effect: Draw a card. Cost: 9 megacredits
Mangrove
Effect: Places a greenery tile and does not require a greenery tile to be placed adjacent to another plant. Cost: 12 megacredits, Requires +4°C or warmer
Wave Power
Effect: Increase your energy production by 1 for each ocean tile associated with this card. Cost: 8 megacredits, Requires 3 ocean tiles
Giant Ice Asteroid
Effect: Raises temperature two steps and places two ocean tiles. Cost: 36 megacredits
Ganymede Colony
Effect: Grants 1 victory point for every Jovian tag you have. Cost: 20 megacredits
Dust Seals
Effect: Grants 1 victory point. Cost: 2 megacredits, Requires ≥3 cards with no tile placement
Imported Hydrogen
Effect: You may place an ocean tile and gain 3 plants or add 3 microbes to another card. Cost: 16 megacredits
Kelp Farming
Effect: Increases your plant production by 3 and your megacredit production by 2. Cost: 17 megacredits, Requires 6 ocean tiles
Mining Operations
Effect: Increase your steel production by 2. Cost: 9 megacredits
Underground City
Effect: Places a city tile and decreases your energy production by 2 to increase your steel production by 2. Cost: 18 megacredits
Arctic Algae
Effect: Gain 1 plant or add 2 to any card. Cost: 12 megacredits, Requires 12°C or colder
Trees
Effect: Increase your plant production by 3. Cost: 13 megacredits, Requires -4°C or warmer
Shuttles
Effect: Decrease cost of space cards by 2. Cost: 10 megacredits, Requires 5% oxygen
Fish
Effect: (Animal) Decrease any heat production by 1 step and add 1 animal to this card. Cost: 9 megacredits, Requires +2°C or warmer
Capital
Effect: Increases your megacredit production by 5 and places a city tile. Cost: 26 megacredits, Requires 4 ocean tiles
Viral Enhancers
Effect: Whenever you play a plant, animal, or microbe tag, including this, add 1 resource to that card or gain 1 plant. Cost: 9 megacredits
Greenhouses
Effect: Gain 1 plant for each city in play. Cost: 6 megacredits
Noctis City
Effect: Places a city tile. Increase your heat production by 3. Cost: 18 megacredits, Requires -20°C or warmer
Zeppelins
Effect: Increase your megacredit production by 1 for each city tile on Mars. Cost: 13 megacredits, Requires 5% oxygen
Cloud Seeding
Effect: Decrease your heat production by 1 and any megacredit production by 1. Increase your plant production by 2. Cost: 11 megacredits
Grass
Effect: Increases your plant production by 1. Cost: 11 megacredits, Requires -16°C or warmer
Satellites
Effect: Increase your megacredit production by 1 for each space tag you have including this. Cost: 10 megacredits
Special Design
Effect: The next card you play this turn can be played with a global requirements up to 2 steps less. Cost: 4 megacredits
Ice Cap Melting
Effect: Place an ocean tile. Cost: 5 megacredits, Requires +2°C or warmer
Water Splitting Plant
Effect: Action - spend 3 energy to raise oxygen level 1 step. Cost: 12 megacredits, Requires 2 ocean tiles
Mining Rights
Effect: Place a tile on an area with steel or titanium placement bonus, increasing that production by 1. Cost: 9 megacredits
Ants
Effect: (Microbe) Remove 1 microbe from any card to gain 1 Victory Point. Cost: 9 megacredits, Requires +4% oxygen
Nitrophilic Moss
Effect: Remove up to 2 plants from any player to increase your plant production by 2 steps. Cost: 10 megacredits, Requires 3 ocean tiles
Lunar Beam
Effect: Decrease your megacredit production by 2 and increase your heat and energy production by 2. Cost: 13 megacredits
Research Outpost
Effect: Places a city tile. All cards you play cost 1 megacredit less. Cost: 18 megacredits
Space Station
Effect: Decrease cost of space cards by 2. Cost: 10 megacredits
Permafrost Extraction
Effect: Place an ocean tile. Cost: 8 megacredits, Requires -8°C or warmer
Decomposers
Effect: (Microbe) Add 1 microbe to this card every time a plant, animal or microbe tag is played. Add 1 animal to another card or gain 1 plant or add 1 microbe to this card. Cost: 5 megacredits, Requires 3% oxygen
Tectonic Stress Power
Effect: Increase your energy production by 3. Cost: 18 megacredits, Requires 2 science tags
Deimos Down
Effect: Raises temperature three steps and gains 4 titanium. Cost: 31 megacredits
Protected Valley
Effect: Places a greenery tile and increase your megacredit production by 2. Cost: 23 megacredits
Adaptation Technology
Effect: Lowers the requirement of global parameters by 2 steps for card effects. Cost: 12 megacredits
Ecological Zone
Effect: When you play an animal or plant tag, add an animal to this card. Cost: 12 megacredits, Requires a greenery tile
Plantation
Effect: Places a greenery tile and increase your plant production by 1. Cost: 15 megacredits, Requires 2 science tags
Birds
Effect: (Animal) Decrease your plant production by 2 and add 1 animal to this card. Cost: 10 megacredits, Requires 13% oxygen
Peroxide Power
Effect: Decrease your megacredit production by 1 step and increase your energy production by 2 steps. Cost: 7 megacredits
Asteroid
Effect: Raises temperature one step and gain 2 titanium. Cost: 14 megacredits
Large Convoy
Effect: Place an ocean tile and draw 2 cards. Gain 5 plants or add 4 animals to another card. Cost: 36 megacredits
Search for Life
Effect: Until the end of the game, you may spend 1 megacredit to reveal and possibly discard the top card of the draw deck to look for microbial life. Cost: 3 megacredits, Requires 0% oxygen
Solar Power
Effect: Increase your energy production by 1. Cost: 11 megacredits
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