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Animation Sound Design
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Automated Dialogue Replacement (ADR)
A post-production process in which voice actors re-record their lines to improve audio quality or reflect changes in the animation.
Direct Sound
Sound captured directly from its source, resulting in audio with clarity and focus, often used for dialogue or primary sound elements.
Surround Sound
An advanced method of audio playback that provides enriched sound reproduction from multiple directions, often used to immerse the audience in the animated world.
Synchronization
The alignment of audio with corresponding animated visuals to ensure timing and spatial consistency of sounds.
Reflected Sound
Sound that bounces off surfaces before reaching the microphone, creating a sense of space and environment, also known as 'reverberation' or 'echo'.
Acoustic Texture
The complex interplay of sounds within a space, contributing to the feeling and mood of an animation scene through the use of layered audio elements.
Timbre
The quality or color of a sound that makes it unique, even if the pitch and loudness are the same; crucial for distinguishing different sound sources.
Sound Editing
The process of selecting and assembling different sound recordings to create the desired soundscape for the animation.
Pitch
The perceived frequency of a sound, determining its musical note and tone; used in animation to characterize voices or signal actions.
Volume
The perceived loudness or intensity of a sound; used in animation to emphasize importance, distance, or impact of sound-producing events.
Non-Diegetic Sound
Sound that does not have an on-screen source; often used to set mood or communicate narrative cues, like background music or narrator's voice.
Foley Sound
Custom-made sound effects, created post-production, used to enhance the auditory experience of the animation by adding realism.
Ambient Sound
Background sound present in a scene or location to provide a sense of place or time, such as wind, water, or crowd noise.
Sound Perspective
The technique of adjusting the volume, pitch, and timbre of a sound to reflect its source's position relative to the viewer.
Diegetic Sound
Sound that originates from a source within a film's world; used to enhance realism and guide audience focus.
Sound Mixing
The process of combining and balancing multiple sound sources to create a final soundtrack that supports the visuals of the animation.
Sound Effect Library
A curated collection of sound samples and recorded effects used by sound designers to find and utilize specific sounds needed for an animation.
Stereo Sound
A method of sound reproduction that creates an illusion of multi-directional audible perspective by using two or more independent audio channels.
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