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Animation Sound Design

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Automated Dialogue Replacement (ADR)

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A post-production process in which voice actors re-record their lines to improve audio quality or reflect changes in the animation.

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Direct Sound

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Sound captured directly from its source, resulting in audio with clarity and focus, often used for dialogue or primary sound elements.

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Surround Sound

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An advanced method of audio playback that provides enriched sound reproduction from multiple directions, often used to immerse the audience in the animated world.

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Synchronization

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The alignment of audio with corresponding animated visuals to ensure timing and spatial consistency of sounds.

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Reflected Sound

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Sound that bounces off surfaces before reaching the microphone, creating a sense of space and environment, also known as 'reverberation' or 'echo'.

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Acoustic Texture

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The complex interplay of sounds within a space, contributing to the feeling and mood of an animation scene through the use of layered audio elements.

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Timbre

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The quality or color of a sound that makes it unique, even if the pitch and loudness are the same; crucial for distinguishing different sound sources.

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Sound Editing

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The process of selecting and assembling different sound recordings to create the desired soundscape for the animation.

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Pitch

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The perceived frequency of a sound, determining its musical note and tone; used in animation to characterize voices or signal actions.

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Volume

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The perceived loudness or intensity of a sound; used in animation to emphasize importance, distance, or impact of sound-producing events.

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Non-Diegetic Sound

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Sound that does not have an on-screen source; often used to set mood or communicate narrative cues, like background music or narrator's voice.

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Foley Sound

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Custom-made sound effects, created post-production, used to enhance the auditory experience of the animation by adding realism.

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Ambient Sound

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Background sound present in a scene or location to provide a sense of place or time, such as wind, water, or crowd noise.

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Sound Perspective

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The technique of adjusting the volume, pitch, and timbre of a sound to reflect its source's position relative to the viewer.

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Diegetic Sound

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Sound that originates from a source within a film's world; used to enhance realism and guide audience focus.

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Sound Mixing

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The process of combining and balancing multiple sound sources to create a final soundtrack that supports the visuals of the animation.

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Sound Effect Library

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A curated collection of sound samples and recorded effects used by sound designers to find and utilize specific sounds needed for an animation.

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Stereo Sound

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A method of sound reproduction that creates an illusion of multi-directional audible perspective by using two or more independent audio channels.

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