Logo
Pattern

Discover published sets by community

Explore tens of thousands of sets crafted by our community.

CGI Animation Essentials

15

Flashcards

0/15

Still learning
StarStarStarStar

Particle System

StarStarStarStar

A technique in computer graphics to simulate fuzzy phenomena, which are otherwise very hard to reproduce with conventional rendering techniques - examples are fire, smoke, or sparks.

StarStarStarStar

Rigging

StarStarStarStar

The process of creating the bone structure of a 3D model to allow the animator to move and pose it in a realistic manner.

StarStarStarStar

Bump Mapping

StarStarStarStar

A technique in computer graphics for simulating bumps and wrinkles on the surface of an object without having to model these details.

StarStarStarStar

Polygon Mesh

StarStarStarStar

A collection of vertices, edges, and faces that define the shape of a polyhedral object in 3D computer graphics and solid modeling.

StarStarStarStar

Non-Photorealistic Rendering (NPR)

StarStarStarStar

An area of computer graphics that focuses on enabling a wide variety of expressive styles for digital art.

StarStarStarStar

Displacement Mapping

StarStarStarStar

A technique in computer graphics for adding geometric detail to a polygon surface by modifying each vertex's position through a displacement map.

StarStarStarStar

Inverse Kinematics

StarStarStarStar

A technique in computer graphics used to calculate the motion of a kinematic chain (a jointed structure like a skeleton) to reach a desired end point.

StarStarStarStar

Alpha Compositing

StarStarStarStar

The process of combining an image with a background to create the appearance of partial or full transparency.

StarStarStarStar

Texture Mapping

StarStarStarStar

A method for defining high frequency detail, surface texture, or color information on a 3D model.

StarStarStarStar

Rendering

StarStarStarStar

The process of generating a photorealistic or non-photorealistic image from a 2D or 3D model by means of computer programs.

StarStarStarStar

Ray Tracing

StarStarStarStar

A rendering technique for generating an image by tracing the path of light as pixels in an image plane and simulating the effects of its encounters with virtual objects.

StarStarStarStar

Motion Capture

StarStarStarStar

The process of recording the movement of objects or people to animate digital character models.

StarStarStarStar

Subsurface Scattering

StarStarStarStar

A mechanism of light transport in which light penetrates the surface of a translucent object, is scattered by interacting with the material, and exits the surface at a different point.

StarStarStarStar

Ambient Occlusion

StarStarStarStar

A shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting. The more occluded or surrounded by other objects a point is, the darker it is rendered.

StarStarStarStar

Shader

StarStarStarStar

A set of software instructions that define the way graphics hardware renders light, shadow, texture, and color during the rendering process.

Know
0
Still learning
Click to flip
Know
0
Logo

© Hypatia.Tech. 2024 All rights reserved.