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Stream Media Concepts
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Bitrate
The number of bits that are conveyed or processed per unit of time in a stream.
Codec
A device or software that encodes or decodes a digital data stream or signal.
Buffering
The process of preloading data into a reserved area of memory (the buffer) to ensure smooth playback.
Latency
The delay before a transfer of data begins following an instruction for its transfer.
Adaptive Streaming
A streaming technique that dynamically adjusts the quality of a video stream in real time, according to the viewer's network conditions.
CDN
Content Delivery Network; a geographically distributed network of proxy servers and data centers.
Over-The-Top (OTT)
The delivery of film and TV content via the internet, without requiring users to subscribe to a traditional cable or satellite pay-TV service.
Transcoding
The process of converting a media file or stream from one format to another, typically for compatibility or efficiency reasons.
Multicast
A network method of sending data to a group of destinations simultaneously and in the most efficient way, reducing bandwidth.
Unicast
A one-to-one network communication method where data is sent between one server and one client.
Peer-to-Peer (P2P)
A decentralized network architecture where each peer both uses and provides resources, potentially improving the efficiency of content distribution.
Streaming Protocol
A standardized method for transferring audio and video data over the internet in a continuous flow.
Video On Demand (VOD)
A system that allows users to select and watch/listen to video or audio content when they choose to, rather than at a scheduled broadcast time.
Live Streaming
The simultaneous recording and broadcast of real-time events over the internet.
Electronic Program Guide (EPG)
An application used with digital set-top boxes and TVs to list current and scheduled programs that are or will be available on each channel.
Encoding
The process of converting raw video and audio into a digital format that can be streamed over the internet.
IPTV
Internet Protocol Television; a system where digital television service is delivered using Internet protocol over a network infrastructure.
Streaming Media Player
A device or software application for playing back digital audio/video content streamed over the internet.
Segmented Streaming
A method where media content is divided into small parts or segments, allowing efficient and adaptive streaming.
Stream Ripper
Software that allows users to save streaming content to their computer.
Media Server
A device or software that stores and transmits digital media files to client devices over a network.
Content Aggregator
A company or software that collects and distributes content from various sources to present to a user in a single location.
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