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Cyberpunk Essentials
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Dystopia
A society characterized by suffering, oppression, or extreme inequality; cyberpunk often portrays dystopian settings with high-tech advancements juxtaposed against societal decay.
Black ICE
Lethal security programs in cyberspace designed to protect data by killing or harming the intruding netrunner, exemplifying the dangers of hacking in cyberpunk.
Cyberpunk 2077
A video game set in the cyberpunk genre, showcasing a world of cybernetic augmentations, hacking, and megacorporations, reflecting the genre's themes.
Cyberspace
A virtual reality/universe created within computer networks where users interact as avatars. In cyberpunk, it's often a vast, immersive digital landscape.
Post-humanity
A concept exploring the potential future evolution of humans through technology, cyberpunk often tackles the blurring lines between man and machine.
Simstim
Short for 'simulated stimulation', a technology in cyberpunk used to deliver recorded experiences directly into the user's nervous system, as if they are experiencing it first-hand.
Netrunner
A skilled hacker in the cyberpunk world, capable of navigating through complex digital security to access protected data within cyberspace.
Megacorp
A massive corporation that wields enormous power over individuals and governments, often depicted as corrupt and oppressive in cyberpunk narratives.
Retrofitting
The addition of new technology or features to older systems; in cyberpunk, it represents the amalgamation of high-tech within decayed urban environments.
Neuromancer
A seminal cyberpunk novel by William Gibson that introduced the concept of cyberspace and has significantly influenced the genre.
Android
Artificial beings designed to mimic humans in appearance and behaviour, which raise questions about identity and consciousness in cyberpunk stories.
Gibson's Sprawl Trilogy
A series of three novels by William Gibson that are foundational to the cyberpunk genre, including 'Neuromancer', 'Count Zero', and 'Mona Lisa Overdrive'.
Tech-noir
A cinematic and literary genre that blends film noir and science fiction, often associated with cyberpunk through its themes of existential angst and technological anxiety.
Cybernetic Enhancement
The augmentation of human capabilities with mechanical and electronic implants, often seen in cyberpunk as a means to survive or gain an advantage in a dystopian world.
Deck
A portable device used for interfacing with cyberspace, similar to a computer or console, crucial for netrunners in cyberpunk fiction.
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