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Sleight of Hand Techniques

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A sleight of hand gimmick that allows the magician to seemingly pluck light from the air or from various objects.

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Card Forcing

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A technique that involves controlling the selection of a card, ensuring the spectator picks a predetermined card.

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Charlier Cut

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A one-handed cut where the deck is split and one portion is dropped beneath the other, appearing as if the deck was cut by a single hand.

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Gambler's Cop

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A technique where one or more cards are secretly held in the hand in a palming position, ready to be introduced or removed from play.

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The Glide

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A sleight that involves secretly pulling back the bottom card of the deck to create the illusion that the next card is being drawn.

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Top Change

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The act of secretly exchanging the top card of the deck with a card in the magician's hand.

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False Cut

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A method of manipulating a deck of cards to give the illusion of cutting the deck while maintaining the original order of the cards.

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Retention Vanish

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A sleight of hand technique used to make a small object seemingly vanish even though it appears to be placed into the opposite hand.

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Tenkai Palm

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A palming method where the object is held between the palm and the tips of the 4th and 5th fingers.

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Lapping

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A technique where the magician secretly disposes of an unwanted object by dropping it into their lap under the cover of a natural movement.

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French Drop

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A sleight in which an object is apparently taken with one hand but actually left in the other.

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The Elmsley Count

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A false counting technique that hides one or more cards from the view while displaying several cards as a sequential count.

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Pass

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A sleight that secretly repositions cards from the bottom to the top of the deck (or vice versa), allowing for powerful control of the deck order.

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Culling

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The process of secretly arranging one or more cards from the middle of the deck to the top or bottom, usually under the guise of shuffling.

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Three-Card Monte

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A con game that involves a sleight of hand to manipulate the observation of the audience and hide the desired target card.

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Double Lift

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The act of picking up two playing cards as one, usually to show the face of the bottom card as the top card of the deck.

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Back Palm

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A technique where a card or similar flat object is held in the hand in such a way that it is not visible from the audience's front view.

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Second Deal

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A deceptive technique where the magician appears to deal the top card of the deck but actually deals the second card.

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Cop

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A sleight where a card or small packet of cards is stolen away from the deck with the hand remaining natural and relaxed.

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Thumb Tip

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A small, flesh-colored plastic or metal device that fits over the thumb to hide small objects during a trick.

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Erdnase Change

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A complex card sleight where the bottom card of a deck is changed for the top card through swift hand movements.

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Classic Palm

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A technique used to hold an object such as a coin or a small ball concealed in the palm of the hand while appearing to be empty.

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Riffle Shuffle

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A common shuffling technique where the deck is split into two halves that are interwoven at the edges by the thumbs and then released to cascade and mix.

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Bluff Pass

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A move that gives the illusion of passing cards from the top to the middle of the deck, when they actually remain on top.

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The Snap Change

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A quick and visual change of one card to another, typically done by holding the deck in one hand and snapping the fingers to reveal the change.

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