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Sleight of Hand Techniques
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A sleight of hand gimmick that allows the magician to seemingly pluck light from the air or from various objects.
Card Forcing
A technique that involves controlling the selection of a card, ensuring the spectator picks a predetermined card.
Charlier Cut
A one-handed cut where the deck is split and one portion is dropped beneath the other, appearing as if the deck was cut by a single hand.
Gambler's Cop
A technique where one or more cards are secretly held in the hand in a palming position, ready to be introduced or removed from play.
The Glide
A sleight that involves secretly pulling back the bottom card of the deck to create the illusion that the next card is being drawn.
Top Change
The act of secretly exchanging the top card of the deck with a card in the magician's hand.
False Cut
A method of manipulating a deck of cards to give the illusion of cutting the deck while maintaining the original order of the cards.
Retention Vanish
A sleight of hand technique used to make a small object seemingly vanish even though it appears to be placed into the opposite hand.
Tenkai Palm
A palming method where the object is held between the palm and the tips of the 4th and 5th fingers.
Lapping
A technique where the magician secretly disposes of an unwanted object by dropping it into their lap under the cover of a natural movement.
French Drop
A sleight in which an object is apparently taken with one hand but actually left in the other.
The Elmsley Count
A false counting technique that hides one or more cards from the view while displaying several cards as a sequential count.
Pass
A sleight that secretly repositions cards from the bottom to the top of the deck (or vice versa), allowing for powerful control of the deck order.
Culling
The process of secretly arranging one or more cards from the middle of the deck to the top or bottom, usually under the guise of shuffling.
Three-Card Monte
A con game that involves a sleight of hand to manipulate the observation of the audience and hide the desired target card.
Double Lift
The act of picking up two playing cards as one, usually to show the face of the bottom card as the top card of the deck.
Back Palm
A technique where a card or similar flat object is held in the hand in such a way that it is not visible from the audience's front view.
Second Deal
A deceptive technique where the magician appears to deal the top card of the deck but actually deals the second card.
Cop
A sleight where a card or small packet of cards is stolen away from the deck with the hand remaining natural and relaxed.
Thumb Tip
A small, flesh-colored plastic or metal device that fits over the thumb to hide small objects during a trick.
Erdnase Change
A complex card sleight where the bottom card of a deck is changed for the top card through swift hand movements.
Classic Palm
A technique used to hold an object such as a coin or a small ball concealed in the palm of the hand while appearing to be empty.
Riffle Shuffle
A common shuffling technique where the deck is split into two halves that are interwoven at the edges by the thumbs and then released to cascade and mix.
Bluff Pass
A move that gives the illusion of passing cards from the top to the middle of the deck, when they actually remain on top.
The Snap Change
A quick and visual change of one card to another, typically done by holding the deck in one hand and snapping the fingers to reveal the change.
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