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Dependency Injection in Mobile Apps

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Scoped Lifetime in DI

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Scoped lifetime services are created once per request within the scope. This is useful in mobile development for sharing a service instance within a specific context, such as within the lifecycle of an application screen.

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DI in Testability

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By decoupling classes from their dependencies, DI allows for easier unit testing by enabling the use of mocks or stubs for dependencies, which can lead to higher code quality and maintainability.

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Transient Lifetime in DI

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Transient services are created each time they are requested. This can help to prevent stateful behavior and maintain a modular nature by reducing dependencies between components.

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DI Frameworks for Mobile (e.g., Dagger, Hilt, Koin)

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DI frameworks automate the injection process, provide compile-time dependency verification, and reduce the boilerplate code associated with manual DI, streamlining mobile app development.

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Dependency Injection (DI)

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DI is a design pattern that allows a class to receive its dependencies from an external source rather than creating them internally. This promotes loose coupling and makes the code more modular and easier to test.

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DI in Modular Architecture

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DI aids in building a modular architecture by decoupling the modules, allowing them to be developed, tested, and maintained independently, which simplifies the codebase for large applications.

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Constructor Injection

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This injection method involves passing dependencies into a class through its constructor, ensuring that the class has all necessary dependencies before it is used.

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Property Injection

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Dependencies are provided through public properties of a class. This allows for later configuration, but can leave objects in an inconsistent state if not used carefully.

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Open/Closed Principle (OCP) in DI

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DI adheres to the OCP by allowing the creation of extendable software entities that are open for extension but closed for modification, which facilitates easier updates and enhancements without modifying existing code.

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DI in Multiplatform Mobile Development

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With DI, the same interface can be used across different platforms (iOS, Android), while the actual implementations can be platform-specific, enhancing code sharing and reducing platform-specific code.

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Interface Segregation Principle (ISP) in DI

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Adhering to ISP, DI helps to design thin, specific interfaces for client classes rather than one large interface, improving readability, maintainability, and the ability to swap implementations.

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DI and Memory Management

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Proper use of DI can help in managing the lifecycle of dependencies and prevent memory leaks by clarifying ownership and responsibility for the release of resources.

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DI Container

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A DI container acts as a central place where all dependencies are registered and managed. It simplifies dependency management and provides easier configuration for complex dependency graphs.

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Service Locator Pattern

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Instead of injection, classes request dependencies from a central registry. While giving control over when and what to retrieve, it can lead to less transparent dependencies in the system.

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DI and Feature Flags

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DI makes it easier to integrate feature flags by injecting different module implementations at runtime, allowing for seamless feature toggling and experimentation without major code changes.

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DI in Configuration Management

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By using DI to inject configuration settings, apps gain flexibility to easily change environments or settings without the need for code modifications, aiding in maintaining multiple environments like development, staging, and production.

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Lazy Initialization

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Dependencies are created only when first needed, not at the time of class instantiation. This can improve app startup performance and resource management.

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Inversion of Control (IoC)

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IoC is a principle where the control flow of the program is inverted. In the context of DI, it means the framework takes over the job of instantiating dependencies, instead of the classes themselves.

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Singleton Pattern in DI

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Ensures a class has only one instance and provides a global point of access to it. This is useful when exactly one object is needed to coordinate actions across the system.

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Method Injection

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Dependencies are supplied through methods, allowing for different implementations to be injected at various times, and for specific methods without affecting an entire class instance.

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