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Theater Sound Design Essentials

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Acoustics

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The science of sound, including the behavior of sound waves in a theater space and how they are absorbed, reflected, or transmitted. Effective sound design accounts for the acoustics of the venue to ensure clear audio.

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Amplification

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The process of increasing the volume of sound, usually through electronic equipment. In theater, amplification is used to ensure that the audience can hear the performers and sound effects.

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Audio Cues

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Pre-recorded or live sounds that are played back during a performance to enhance the storytelling or indicate actions or changes in scenes. They are timed to match the onstage activity.

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Foley

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The creation of sound effects in post-production or live using various objects and materials to mimic real sounds. Often used in theater to create realistic soundscapes that actors can interact with.

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Equalization (EQ)

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The process of adjusting the balance between frequency components within an electronic signal. In theater sound design, EQ is used to shape the tone of sounds to fit the mood of the scene and the acoustic environment.

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Frequency

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The number of complete oscillations or cycles per second of a sound wave, measured in Hertz (Hz). Different frequencies correspond to different pitches, playing a crucial role in sound design to create texture and mood.

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Sound Plot

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A detailed plan or script specifying all sound requirements, including placement, cues, and levels for a theatrical production. The sound plot is essential for the organization and execution of the show's audio.

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Live Sound Reinforcement

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The use of audio amplification systems to assist in distributing sound throughout a space. In theater, it involves miking the performers or orchestra to ensure a balanced sound for the audience.

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Reverb

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The persistence of sound after the source has stopped, caused by reflections within a space. In theater, reverb is either controlled or added artificially to enhance or clarify the sound atmosphere.

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Mixing Console

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An electronic device for combining, routing, and changing the level, tone, and dynamics of audio signals. The sound designer uses the mixing console to create the final sound output for a theater production.

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Panning

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The distribution of a sound signal into a new stereo or multi-channel sound field. In theater, panning is often used to create the illusion of movement or to localize sounds to match on-stage actions.

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Diaphragm

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The component inside a microphone that moves in response to sound pressure, converting sound waves into an electrical signal. Understanding its properties is critical for selecting the appropriate microphone for each application in theater.

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Sound Effects (SFX)

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Artificially created or enhanced sounds used to add realism to the story and setting. Sound designers carefully select or create SFX to match the mood and action of the theatrical production.

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Rigging

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The process of setting up and installing sound equipment like microphones and speakers in the theater. Rigging is performed to optimize sound delivery and to ensure safety and aesthetics.

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Wireless Microphone

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A microphone that transmits audio signals without the need for physical cables. In theater, it offers performers mobility without sacrificing sound quality, essential for dynamic performances.

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Playback

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The act of playing pre-recorded audio during a performance. Sound designers use playback to introduce music, effects, or ambient sounds to the theatrical experience.

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Wired Microphone

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A microphone that requires a cable connection to the sound system. In theater, wired microphones may be used when mobility is not required and to provide a reliable, high-quality audio signal.

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Decibel (dB)

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A unit used to measure the intensity of a sound or the power level of an electrical signal by comparing it with a given level on a logarithmic scale. In theater, sound levels are carefully balanced for audience comfort and clarity.

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Surround Sound

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An audio experience where sound is perceived as surrounding the listener from 360 degrees. In theater, it is used to create an immersive environment that engulfs the audience.

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Gain

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The control on an audio amplifier or mixing console that adjusts the level of the input signal. In theater, setting the correct gain is essential to ensure the best signal-to-noise ratio without distortion.

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