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King Solomon's Mines
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Flashcards
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King Twala's Kraal
The residence of the tyrannical King Twala where the protagonists become involved in a power struggle.
Gagool's Cave
The cave where the old witch Gagool leads the protagonists, revealing treasures and traps.
The Desert
The treacherous region the adventurers must cross to reach King Solomon's Mines, testing their endurance.
Kukuanaland
The fictional African kingdom where much of the story's action takes place, including the tribal war and discovery of the mine.
Limpopo River
A river crossed by the explorers during their journey, representing a natural barrier and a milestone in their quest.
The Chamber of the Dead
A cryptic room within the mines that holds the remains of the lost king and is significant for the historical revelation it offers.
Kings Witchs Hill
This is where Solomon's treasure chamber is found and the place where the protagonists decide to escape from.
Snow Mountain
The mountain where Quatermain and his companions find the entrance to King Solomon's Mines.
Durban
A city in South Africa where Quatermain prepares for the expedition and engages additional support for the journey.
Ivory Child
A symbol of authority and a sacred item to the Kukuana tribe, which plays a role in the social structure and tribal dynamics encountered by the explorers.
The Coast of Africa
The starting point where Allan Quatermain meets Sir Henry Curtis and Captain Good, leading to their joint venture into the interior.
The Suliman Berg
This range is a key geographical feature in the novel, containing caves and being the location above King Solomon's Mines.
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