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Branch and Bound Algorithm

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Node

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A point in the solution space representing a subproblem with its own constraints and objective function value.

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Best Bound (BB) Technique

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A strategy to choose the next node for branching by selecting the one with the best bound, which indicates the most potential for improvement.

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Bounding

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Calculating the upper or lower bounds of objective function values within a subspace to determine if it can contain the optimal solution.

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Subproblem

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A smaller instance of the original problem, derived from branching at a node and inheriting constraints from the parent node.

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Lower Bound (for minimization problems)

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The smallest possible value of the objective function within a subspace, used to determine if further branching is necessary.

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Pruning

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The process of eliminating subspaces (or nodes) that cannot possibly contain an optimal solution based on the current bounds.

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Upper Bound (for maximization problems)

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The highest possible value of the objective function within a subspace, used to determine if further branching is necessary.

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Branching

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The process of dividing the feasible solution space into smaller subspaces by adding additional constraints.

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Root Node

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The initial node representing the original problem before any branching has taken place.

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Branch and Bound

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An optimization algorithm where the solution space is divided (branching) and evaluated (bounding) to find the optimum solution by excluding suboptimal areas.

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Feasibility Check

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The process of determining whether a subproblem obeys all the problem's constraints and therefore presents a valid solution.

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Integer Programming

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A branch of mathematical programming where solutions are constrained to be integer values, often solved using Branch and Bound methods.

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