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Theatre Sound Design
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Flashcards
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Ambient Sound
Background noise present in a scene or location that provides a sense of space and setting.
Sound Cue
A specific instruction for sound playback at a certain moment in the production, often scripted.
Theatre Acoustics
The science and art of designing a theatre space to support the natural propagation of sound.
Sound Effects (SFX)
Artificially created or enhanced sounds used to add realism or create specific storytelling devices.
Foley Sound
A technique of creating sound effects live or in post-production to enhance the audio quality of the performance.
Acoustic Treatment
The process of modifying a room or venue to control sound reflections and improve the listening experience.
Surround Sound
An audio technique which creates the illusion of sound sources surrounding the audience, enhancing immersion.
Live Sound Reinforcement
The use of audio amplification systems and other technology to ensure that the sound is clear and balanced for the audience.
Sound Isolation
The process to prevent sound from entering or leaving a specific space, ensuring minimal external noise interference.
Non-Diegetic Sound
Sounds that are not sourced within the story's world, commentary for the audience only.
Wireless Microphones
Body-worn microphones that transmit audio signals without the need for physical cables.
Diegetic Sound
Sounds that are sourced within the story's world, heard by both the characters and the audience.
Sound Mixing
The process of combining different audio tracks into one or more channels to achieve the desired balance.
Automated Dialogue Replacement (ADR)
The process of re-recording dialogue in post-production to improve audio quality or adjust performance.
Equalization
The process of adjusting the balance between frequency components within an audio signal.
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