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Theatre Sound Design

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Ambient Sound

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Background noise present in a scene or location that provides a sense of space and setting.

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Sound Cue

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A specific instruction for sound playback at a certain moment in the production, often scripted.

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Theatre Acoustics

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The science and art of designing a theatre space to support the natural propagation of sound.

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Sound Effects (SFX)

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Artificially created or enhanced sounds used to add realism or create specific storytelling devices.

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Foley Sound

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A technique of creating sound effects live or in post-production to enhance the audio quality of the performance.

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Acoustic Treatment

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The process of modifying a room or venue to control sound reflections and improve the listening experience.

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Surround Sound

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An audio technique which creates the illusion of sound sources surrounding the audience, enhancing immersion.

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Live Sound Reinforcement

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The use of audio amplification systems and other technology to ensure that the sound is clear and balanced for the audience.

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Sound Isolation

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The process to prevent sound from entering or leaving a specific space, ensuring minimal external noise interference.

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Non-Diegetic Sound

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Sounds that are not sourced within the story's world, commentary for the audience only.

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Wireless Microphones

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Body-worn microphones that transmit audio signals without the need for physical cables.

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Diegetic Sound

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Sounds that are sourced within the story's world, heard by both the characters and the audience.

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Sound Mixing

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The process of combining different audio tracks into one or more channels to achieve the desired balance.

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Automated Dialogue Replacement (ADR)

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The process of re-recording dialogue in post-production to improve audio quality or adjust performance.

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Equalization

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The process of adjusting the balance between frequency components within an audio signal.

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