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VR and Immersive Video Experiences

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Motion Capture (MoCap)

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The process of recording the movement of objects or people, used in animation and VR to create realistic avatars or effects.

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Mixed Reality (MR)

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A blend of physical and digital worlds, unlocking natural and intuitive 3D human, computer, and environment interactions.

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Field of View (FOV)

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The extent of the observable environment at any given moment, critical in VR for immersion and presence.

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Spatial Audio

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An audio technology that mimics the human ear's ability to hear sounds from any direction, used in VR for immersion.

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Virtual Reality (VR)

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A simulated experience that can be similar to or completely different from the real world, used in entertainment and education.

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Haptic Feedback

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Technology that recreates the sense of touch by applying forces, vibrations, or motions to the user, enhancing the VR experience.

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Latency

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The delay from input into a system to the desired outcome, in VR low latency is critical to prevent motion sickness.

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Virtual Production

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A method of production that integrates real-time computer graphics and virtual reality tools with live-action filmmaking.

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Eye Tracking

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A technology incorporated into VR headsets to monitor the user's gaze, providing more realistic and efficient rendering.

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Chroma Keying

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A post-production technique for compositing two images or video streams together based on color hues (chroma range).

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Head-Mounted Display (HMD)

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A device worn on the head that presents media to the user's eyes and ears, used primarily in VR setups for immersion.

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Room-Scale VR

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A VR setup that allows users to move around in a 3D space that is physically equivalent to the virtual environment.

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Augmented Reality (AR)

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An interactive experience where computer-generated content is overlayed onto the real world environment.

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6 Degrees of Freedom (6DoF)

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The freedom of movement of a rigid body in three-dimensional space: forward/back, up/down, left/right, pitch, yaw, and roll.

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360-Degree Video

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A video recording where a view in every direction is recorded at the same time, providing a spherical video experience.

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