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VR and Immersive Video Experiences
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Motion Capture (MoCap)
The process of recording the movement of objects or people, used in animation and VR to create realistic avatars or effects.
Mixed Reality (MR)
A blend of physical and digital worlds, unlocking natural and intuitive 3D human, computer, and environment interactions.
Field of View (FOV)
The extent of the observable environment at any given moment, critical in VR for immersion and presence.
Spatial Audio
An audio technology that mimics the human ear's ability to hear sounds from any direction, used in VR for immersion.
Virtual Reality (VR)
A simulated experience that can be similar to or completely different from the real world, used in entertainment and education.
Haptic Feedback
Technology that recreates the sense of touch by applying forces, vibrations, or motions to the user, enhancing the VR experience.
Latency
The delay from input into a system to the desired outcome, in VR low latency is critical to prevent motion sickness.
Virtual Production
A method of production that integrates real-time computer graphics and virtual reality tools with live-action filmmaking.
Eye Tracking
A technology incorporated into VR headsets to monitor the user's gaze, providing more realistic and efficient rendering.
Chroma Keying
A post-production technique for compositing two images or video streams together based on color hues (chroma range).
Head-Mounted Display (HMD)
A device worn on the head that presents media to the user's eyes and ears, used primarily in VR setups for immersion.
Room-Scale VR
A VR setup that allows users to move around in a 3D space that is physically equivalent to the virtual environment.
Augmented Reality (AR)
An interactive experience where computer-generated content is overlayed onto the real world environment.
6 Degrees of Freedom (6DoF)
The freedom of movement of a rigid body in three-dimensional space: forward/back, up/down, left/right, pitch, yaw, and roll.
360-Degree Video
A video recording where a view in every direction is recorded at the same time, providing a spherical video experience.
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