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Digital Media Rights Management

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Marlin

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An open standards-based DRM technology framework designed for a wide range of devices and services.

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DRM

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Digital Rights Management (DRM) refers to technologies that control the use of digital content and devices after sale.

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FairPlay

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Apple's implementation of DRM technology used to control access to digital content distributed through its platforms.

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Protected Streaming

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A type of streaming that includes integral DRM controls to prevent unauthorized access and copying.

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Digital Watermarking

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A technique of embedding information into digital media to track and enforce usage rights.

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Secure Digital Music Initiative (SDMI)

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A discontinued multi-platform system intended to develop solutions to protect digital music from being pirated.

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Encryption

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A core method used in DRM to protect digital content by converting it into a secure, encoded format that requires a key to access.

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Region Coding

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A DRM system that enforces the geographical regions where digital content can be played or accessed.

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Conditional Access System (CAS)

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A system used to protect content on broadcast or multicast systems by ensuring only authorized users can access the content.

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Copy Control Information (CCI)

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Metadata used in DRM systems to dictate how content can be copied or distributed.

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License Server

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A server that issues licenses for DRM-protected content, allowing authorized users to access that content.

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XrML (eXtensible rights Markup Language)

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A markup language used for specifying rights and conditions associated with the use and distribution of digital content.

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Content Decryption Module (CDM)

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A software component that provides DRM decryption capabilities within a web browser for playing protected content.

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Advanced Access Content System (AACS)

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A DRM standard for controlling access to digital HD content, particularly Blu-ray discs.

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Root License

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The master license that governs the rules for distributing and using digital content in a DRM system.

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Widevine

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A DRM platform developed by Google for the purpose of content protection across devices and platforms.

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PlayReady

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A DRM technology from Microsoft for the protection and distribution of digital media content.

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Copy Protection

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Techniques and technologies utilized to prevent the unauthorized copying of digital media.

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Analog Hole

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A vulnerability in DRM systems where protected digital content can be converted to unprotected analog form.

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Renewable Security

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A feature of some DRM systems that allows for updating security components to respond to new threats or vulnerabilities.

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