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Digital Media Rights Management
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Marlin
An open standards-based DRM technology framework designed for a wide range of devices and services.
DRM
Digital Rights Management (DRM) refers to technologies that control the use of digital content and devices after sale.
FairPlay
Apple's implementation of DRM technology used to control access to digital content distributed through its platforms.
Protected Streaming
A type of streaming that includes integral DRM controls to prevent unauthorized access and copying.
Digital Watermarking
A technique of embedding information into digital media to track and enforce usage rights.
Secure Digital Music Initiative (SDMI)
A discontinued multi-platform system intended to develop solutions to protect digital music from being pirated.
Encryption
A core method used in DRM to protect digital content by converting it into a secure, encoded format that requires a key to access.
Region Coding
A DRM system that enforces the geographical regions where digital content can be played or accessed.
Conditional Access System (CAS)
A system used to protect content on broadcast or multicast systems by ensuring only authorized users can access the content.
Copy Control Information (CCI)
Metadata used in DRM systems to dictate how content can be copied or distributed.
License Server
A server that issues licenses for DRM-protected content, allowing authorized users to access that content.
XrML (eXtensible rights Markup Language)
A markup language used for specifying rights and conditions associated with the use and distribution of digital content.
Content Decryption Module (CDM)
A software component that provides DRM decryption capabilities within a web browser for playing protected content.
Advanced Access Content System (AACS)
A DRM standard for controlling access to digital HD content, particularly Blu-ray discs.
Root License
The master license that governs the rules for distributing and using digital content in a DRM system.
Widevine
A DRM platform developed by Google for the purpose of content protection across devices and platforms.
PlayReady
A DRM technology from Microsoft for the protection and distribution of digital media content.
Copy Protection
Techniques and technologies utilized to prevent the unauthorized copying of digital media.
Analog Hole
A vulnerability in DRM systems where protected digital content can be converted to unprotected analog form.
Renewable Security
A feature of some DRM systems that allows for updating security components to respond to new threats or vulnerabilities.
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