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Game Trees and Backward Induction

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Zermelo’s Theorem

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Zermelo’s Theorem states that in a finite game of perfect information, there always exists an optimal strategy that leads to a win or a draw for one of the players.

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Chance Nodes

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Chance nodes in a game tree represent points where a random event occurs, affecting the outcome of the game. They are typically denoted with circles and assigned probabilities.

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Minimax Algorithm

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The Minimax Algorithm is used in decision-making and game theory to minimize the possible loss for a worst-case scenario. When dealing with gains, it is called maximin.

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Game Tree Definition

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A game tree is a graphical representation of a sequential game which shows the possible moves of each player, their information at each point, and their payoffs for every possible outcome.

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Pruning in Game Trees

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Pruning within game trees involves eliminating branches that cannot possibly influence the final decision, thus reducing the computation time needed to find optimal strategies.

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Subgame Perfect Equilibrium

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Subgame Perfect Equilibrium refers to a Nash Equilibrium where players' strategies constitute a Nash Equilibrium in every subgame of the original game. It's found using backward induction.

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Backward Induction

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Backward induction is a method used to solve game trees by starting at the end of the game and proceeding backwards to determine the optimal strategies for earlier moves.

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