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Information Asymmetry in Games

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Lemon's Market

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A market in which sellers have more information about the quality of a product than buyers, as described by George Akerlof, which can lead to a predominance of low-quality goods ('lemons').

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Adverse Selection

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A scenario where buyers and sellers have different information, leading to transactions where the seller has advantageous information over the buyer; often modeled by games where players have private information.

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Signaling

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Actions taken by informed players to reveal information to uninformed parties. Signaling can lead to a separating equilibrium in games where some information is asymmetric.

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Moral Hazard

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After a transaction occurs, the party with more information may alter their behavior in a way that harms the other party, who cannot observe this change in behavior.

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Bayesian Games

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Games in which players have incomplete information about the other players (e.g., their payoffs, types, or preferences), and beliefs are updated using Bayes' Theorem following new information.

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Screening

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A technique used by the uninformed party to extract information from the informed party. It can sometimes lead to pooling equilibria.

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Principal-Agent Problem

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Occurs when a principal hires an agent to perform a task, and the agent's interests do not align with those of the principal, often due to differing levels of information.

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