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Interactive Media and Gamification
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Interactive Narrative
A form of digital entertainment where the story evolves based on the user's choices, creating a personalized story experience.
Gamification
The application of game-design elements and game principles in non-game contexts to engage users in problem-solving and increase users' contributions.
Serious Games
Games designed for a primary purpose other than pure entertainment, such as education, training, health improvement, or social change.
User Engagement
The quality of the user's interaction and experience with a service or product that goes beyond mere use, including elements of behavior, emotion, and cognition.
Augmented Reality (AR)
An interactive experience where objects that reside in the real world are enhanced by computer-generated perceptual information.
HCI
Stands for Human-Computer Interaction, which is the study and practice of designing user interfaces that are easy to use and provide a user-friendly experience.
Virtual Reality (VR)
A simulated experience that can be similar to or completely different from the real world, implemented through technology like VR headsets.
Transmedia Storytelling
A narrative technique that conveys a unified story experience across multiple platforms and formats, using different types of media.
Massively Multiplayer Online Game (MMO)
An online video game with large numbers of players, often hundreds or thousands, on the same server.
Flow Theory
A concept proposed by Mihaly Csikszentmihalyi describing a state in which someone is fully immersed and involved in an activity, leading to a feeling of focus and joy.
User-Generated Content (UGC)
Content created by users of a system or service rather than by the system or service providers, which can add value to an application or website.
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