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Intermediate Code Generation

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Intermediate Code Optimization

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Intermediate Code Optimization involves transforming intermediate code to improve performance and remove unnecessary instructions without changing the output of the program. Example: Eliminating common sub-expressions.

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Common Subexpression Elimination

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Common Subexpression Elimination is an optimization that searches for instances of identical expressions and replaces them with a single variable holding the computed value. Example: Computing 'a*b' once and reusing it.

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Constant Folding

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Constant folding is an optimization that evaluates constant expressions at compile-time instead of at runtime. Example: Replacing '3+2' with '5' during compilation.

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Triples

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Triples are similar to quadruples but do not include an explicit result field. The result is implicitly stored in a temporary variable that can be referred to by its position. Example: (+, y, z) represents t1 = y + z, where t1 is the temporary variable.

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Intermediate Representation (IR)

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Intermediate Representation is a data structure or code used by a compiler to represent source code. It is a bridge between the source and the machine code. Examples include Three-Address Code, Quadruples, and ASTs.

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Type Checking

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Type checking is the process of verifying and enforcing the constraints of types in intermediate code. It ensures that operations are performed on compatible types. Example: Ensuring addition is performed between numbers.

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Dead Code Elimination

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Dead code elimination is a compiler optimization that removes code which does not affect the program results (e.g., instructions after a return statement, or assigning values to never-used variables).

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Abstract Syntax Tree (AST)

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An Abstract Syntax Tree is a tree representation of the abstract syntactic structure of source code. Nodes in an AST represent constructs in the language (e.g., expressions, statements).

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Control Flow Graph (CFG)

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A Control Flow Graph is a graphical representation of all paths that might be traversed through a program during execution. It represents the order in which different blocks of instructions execute.

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Basic Block

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A basic block is a sequence of consecutive statements in which flow of control enters at the beginning and leaves at the end without halt or possibility of branching except at the end.

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Peephole Optimization

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Peephole Optimization is a technique that makes a pass over a segment of intermediate code and optimizes small sets of instructions (the 'peephole'). Example: Replacing 'x = y * 1' with 'x = y'.

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Code Motion

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Code motion is an optimization that moves statements out of loops, if the values computed are the same for each loop iteration, to reduce the total number of computations. Example: Moving invariants outside the loop.

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Directed Acyclic Graph (DAG)

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A Directed Acyclic Graph is used to represent expressions that share common sub-expressions. In a DAG, each node represents a unique sub-expression. Example: Nodes for a + b and a + b + c would share the a + b node.

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Static Single Assignment (SSA)

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Static Single Assignment is a property of an intermediate representation, which requires that every variable is assigned exactly once. Each use of a variable is replaced by one of its assignments. Example: x1 = y + z, x2 = x1 - w

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Strength Reduction

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Strength reduction is a technique of replacing a costly operation with a less costly one. Example: Replacing an integer multiplication with addition (e.g., 'x * 2' becomes 'x + x').

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Symbol Table

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A symbol table is a data structure used by a compiler to keep track of semantics of variables (e.g., type information, scope level, memory location). Each identifier in a program is associated with its record in the symbol table.

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Loop Unrolling

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Loop unrolling is an optimization that increases a program's performance by decreasing the number of instructions executed for loop control, typically by executing the loop body multiple times per iteration. Example: Duplicating the loop body to reduce iterations.

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Quadruples

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Quadruples are a way to represent three-address code, where each instruction is divided into four fields: operator, arg1, arg2, result. Example: (+, y, z, x) represents x = y + z.

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Three-Address Code

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Three-address code is an intermediate code used by compilers to represent a program. In this form, each instruction consists of at most three addresses or operands. Example: x = y + z

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Copy Propagation

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Copy propagation is an optimization that replaces the occurrences of targets of direct assignments with their values. Example: Replacing all instances of 'x' with 'y' if we have the statement 'x = y'.

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