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Sampling Techniques

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Loop Sampling

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Loop Sampling is when a section of a track is repetitively sampled to create a loop. This is common in creating the backing track for a song.

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Time-Stretching

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Time-Stretching is changing the tempo of a sample without affecting its pitch. This is often used for matching tempos between different samples in a mix.

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Filtering

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Filtering involves altering the frequency content of a sample with high-pass, low-pass, or band-pass filters, often to focus on a specific element of the sound.

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Chopping and Screwing

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Chopping and Screwing is a technique that involves slowing down and skipping beats in a sample, altering the original sound to create a unique effect.

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Trigger Sampling

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Trigger Sampling plays back a sample when a certain audio event occurs, such as a drum hit. This technique is commonly used in electronic drum kits.

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Multisample Sampling

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Multisample Sampling involves recording many samples of the same instrument playing different notes. This creates a more realistic emulation of the instrument.

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Chop and Loop

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Chop and Loop is a technique where samples are chopped into smaller pieces and then looped to create a new rhythm or pattern.

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Interpolation

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Interpolation in sampling is recreating a melody or portion of a song with new instrumentation as opposed to directly sampling the original audio.

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Bitcrushing

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Bitcrushing reduces the bit depth of a sample, deliberately introducing digital distortion and lo-fi sound, often for a retro or gritty effect.

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Reverse Sampling

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Reverse Sampling involves flipping a sample backward, creating an eerie or otherworldly sound effect. It is frequently used for transitions or special effects.

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Pitch Shifting

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Pitch Shifting alters the pitch of a sample without changing its tempo. This can be used to harmonize with other samples or create new melodies.

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Layered Sampling

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Layered Sampling uses multiple samples played simultaneously to create a richer, more complex sound. This can enhance the texture of a song.

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Granular Sampling

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Granular Sampling takes short samples of sound and reorganizes them to form new textures or soundscapes. This is often used in sound design.

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Simple Sampling

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Simple Sampling involves taking a portion of a sound recording and reusing it in a different song or piece. Often used for vocals, beats, or instrumental sections.

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Cross-fading Samples

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Cross-fading Samples involves gradually mixing two samples so that one seems to naturally evolve into the other. This can be used to blend tracks smoothly.

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