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Audio Editing Terms

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Equalization (EQ)

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The adjustment of specific frequency bands within an audio signal. EQ is used to enhance or reduce certain frequencies to improve sound quality.

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WAV

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A file format for storing an audio bitstream on PCs. It's a high-quality, uncompressed audio format.

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Peak

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The highest point in an audio waveform. Peaks are used to gauge the level of a signal and to avoid clipping.

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Clipping

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Distortion that occurs when an audio signal exceeds the maximum level of the recording medium. It's corrected by reducing gain or using limiters.

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Fade In/Fade Out

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Gradually increasing the amplitude of an audio signal from silence (Fade In) or decreasing to silence (Fade Out). It's often used for transitions.

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Compression

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A process that reduces the dynamic range of an audio signal. Compression makes loud sounds quieter and quiet sounds louder.

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Loop

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A repeating section of sound material. Short sections of material can be repeated to create ostinato patterns.

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Bit Depth

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The number of bits used to represent each audio sample. Higher bit depth increases audio quality and dynamic range.

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Pan

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The distribution of a sound signal into a new stereo or multi-channel sound field. Panning can place sounds at different positions in the stereo image.

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Amplitude

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The measure of the strength or loudness of an audio signal. In audio editing, adjusting amplitude can increase or decrease volume.

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Gain

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The level of amplification applied to an audio signal. Adjusting gain is key to achieving the desired volume.

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Normalization

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A process which uniformly increases or decreases the amplitude of an audio recording to reach a target level, usually the maximum without introducing distortion.

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Trimming

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The process of removing parts from the beginning or end of an audio clip to shorten it or clean up unwanted sounds.

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Limiter

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An audio effect that prevents an audio signal from exceeding a specified level, thus avoiding clipping and distortion.

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Sustain

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Refers to the period in a sound's life cycle during which the sound is maintained after the initial attack until decay, an aspect often adjusted in synthesizers and samplers.

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Waveform

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A graphical representation of the audio signal. Editing waveforms directly allows for precise adjustments to timing, amplitude, and more.

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Quantization

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The process of aligning notes or beats within a digital audio workstation to the nearest perfect rhythm which can correct timing errors.

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Time Stretching

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The process of changing the speed or duration of an audio signal without affecting its pitch. Used to sync audio clips or create special effects.

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Reverb

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Short for 'reverberation', it is an audio effect that simulates the sound bouncing off walls and surfaces, giving a sense of space.

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Crossfade

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A transitional effect where one audio track fades out while another fades in, creating a smooth overlap.

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Track

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An individual sequence of audio in a recording or mixing session. In editing, multiple tracks can be blended to create the final mix.

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Mute

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To silence a track or a section of audio completely, often used to hide unwanted noise or create pauses.

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Noise Reduction

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The process of removing background noise or unwanted sound from an audio recording without significantly affecting the intended signal.

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Decibel (dB)

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A unit that measures the intensity of sound. It's used in audio editing to represent volume levels.

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Sample Rate

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The number of samples per second taken from a continuous signal to make a discrete signal. Higher sample rates can capture higher frequencies.

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