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VR and AR in Media Production
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Haptic Feedback
Technology that recreates the sense of touch by applying forces, vibrations, or motions to the user, enhancing the realism of VR and AR experiences.
Markerless AR
An augmented reality technology that does not require the use of pre-established markers for positioning virtual objects in the real world.
Simultaneous Localization and Mapping (SLAM)
A process whereby a device constructs a map of an unknown environment while simultaneously keeping track of its own location within that environment.
Latency
The delay before a transfer of data begins following an instruction for its transfer, important in VR and AR to minimize motion sickness.
Photogrammetry
The science of making measurements from photographs, often used in VR and AR to create accurate 3D models of real-world objects or environments.
Augmented Reality (AR)
An interactive experience where real-world environments are enhanced with computer-generated perceptual information.
Stereoscopic 3D
A technique for creating or enhancing the illusion of depth in an image by means of stereopsis for binocular vision.
Motion Tracking
The process of recording the movement of objects or people, it is used in VR and AR to track the user's head and hand movements.
Foveated Rendering
A graphics rendering technique that reduces the image quality in the peripheral vision to devote more processing power to the areas the user is directly looking at.
6 Degrees of Freedom (6DoF)
A type of motion tracking that allows movements in all three-dimensional axes (up/down, left/right, forward/backward) as well as rotation around three perpendicular axes (pitch, yaw, roll).
Room-Scale VR
A VR system that tracks the coordinates of the room to allow the user to move in 3D space and interact with the environment.
Marker-Based AR
A form of augmented reality where the position and orientation of virtual objects are determined by visual markers in the real world.
Virtual Reality (VR)
A simulated environment that can be similar to or completely different from the real world, often used in media production to create immersive experiences.
360-Degree Video
A video recording where a view in every direction is recorded at the same time, shot using an omnidirectional camera or a collection of cameras.
Mixed Reality (MR)
A blend of real and virtual worlds to produce new environments and visualizations where physical and digital objects co-exist and interact in real-time.
Field of View (FoV)
The extent of the observable environment at any given time, in VR it is the angle that the display can cover the user's vision.
Head-Mounted Display (HMD)
A device worn on the head with a small display in front of one (monocular) or each eye (binocular), commonly used in VR systems.
Spatial Audio
Audio technology that mimics the human ear's ability to locate sounds in a three-dimensional space, used to provide more immersive VR and AR experiences.
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