Logo
Pattern

Discover published sets by community

Explore tens of thousands of sets crafted by our community.

VR and AR in Media Production

18

Flashcards

0/18

Still learning
StarStarStarStar

Haptic Feedback

StarStarStarStar

Technology that recreates the sense of touch by applying forces, vibrations, or motions to the user, enhancing the realism of VR and AR experiences.

StarStarStarStar

Markerless AR

StarStarStarStar

An augmented reality technology that does not require the use of pre-established markers for positioning virtual objects in the real world.

StarStarStarStar

Simultaneous Localization and Mapping (SLAM)

StarStarStarStar

A process whereby a device constructs a map of an unknown environment while simultaneously keeping track of its own location within that environment.

StarStarStarStar

Latency

StarStarStarStar

The delay before a transfer of data begins following an instruction for its transfer, important in VR and AR to minimize motion sickness.

StarStarStarStar

Photogrammetry

StarStarStarStar

The science of making measurements from photographs, often used in VR and AR to create accurate 3D models of real-world objects or environments.

StarStarStarStar

Augmented Reality (AR)

StarStarStarStar

An interactive experience where real-world environments are enhanced with computer-generated perceptual information.

StarStarStarStar

Stereoscopic 3D

StarStarStarStar

A technique for creating or enhancing the illusion of depth in an image by means of stereopsis for binocular vision.

StarStarStarStar

Motion Tracking

StarStarStarStar

The process of recording the movement of objects or people, it is used in VR and AR to track the user's head and hand movements.

StarStarStarStar

Foveated Rendering

StarStarStarStar

A graphics rendering technique that reduces the image quality in the peripheral vision to devote more processing power to the areas the user is directly looking at.

StarStarStarStar

6 Degrees of Freedom (6DoF)

StarStarStarStar

A type of motion tracking that allows movements in all three-dimensional axes (up/down, left/right, forward/backward) as well as rotation around three perpendicular axes (pitch, yaw, roll).

StarStarStarStar

Room-Scale VR

StarStarStarStar

A VR system that tracks the coordinates of the room to allow the user to move in 3D space and interact with the environment.

StarStarStarStar

Marker-Based AR

StarStarStarStar

A form of augmented reality where the position and orientation of virtual objects are determined by visual markers in the real world.

StarStarStarStar

Virtual Reality (VR)

StarStarStarStar

A simulated environment that can be similar to or completely different from the real world, often used in media production to create immersive experiences.

StarStarStarStar

360-Degree Video

StarStarStarStar

A video recording where a view in every direction is recorded at the same time, shot using an omnidirectional camera or a collection of cameras.

StarStarStarStar

Mixed Reality (MR)

StarStarStarStar

A blend of real and virtual worlds to produce new environments and visualizations where physical and digital objects co-exist and interact in real-time.

StarStarStarStar

Field of View (FoV)

StarStarStarStar

The extent of the observable environment at any given time, in VR it is the angle that the display can cover the user's vision.

StarStarStarStar

Head-Mounted Display (HMD)

StarStarStarStar

A device worn on the head with a small display in front of one (monocular) or each eye (binocular), commonly used in VR systems.

StarStarStarStar

Spatial Audio

StarStarStarStar

Audio technology that mimics the human ear's ability to locate sounds in a three-dimensional space, used to provide more immersive VR and AR experiences.

Know
0
Still learning
Click to flip
Know
0
Logo

© Hypatia.Tech. 2024 All rights reserved.