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Sound Design in Film
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Diegetic Sound
Any sound presented as originated from source within the film's world.
Non-Diegetic Sound
Sound that cannot be heard by the characters but is designed for the audience's hearing.
Foley
The reproduction of everyday sound effects that are added in post-production.
Ambient Sound
Background sounds which are present in a scene or location.
ADR (Automated Dialogue Replacement)
The process of re-recording dialogue in the studio to improve audio quality or reflect dialogue changes.
Soundtrack
Audio recording created or used in film production, typically consisting of a background score and sometimes songs.
Sound Mixing
The process of combining various audio tracks into one or more channels.
Sound Editing
The process of selecting and assembling various sound recordings for the final sound track.
LFE (Low-Frequency Effects) Channel
A channel dedicated to the reproduction of low-pitched audio frequencies known as bass.
Room Tone
The sound present in a room, or location, when no dialogue is spoken.
Sound Effects (SFX)
Sounds added to enhance the audio track that are not spoken dialogue or music.
Pitch
The perceived frequency of a sound; how high or low a sound is.
Dubbing
The process of recording or replacing voices in a film.
Dolby Atmos
An advanced sound technology that allows for a more immersive audio experience with sound that can move in three-dimensional space.
MOS (Mit Out Sound)
Term used to describe a segment of film that has been recorded without any sound.
Sound Perspective
The relationship between the visual perspective of a scene and the spatial characteristics of the accompanying sound.
Walla
A nonsensical chatter of a crowd background usually added in post-production.
Direct Sound
Sound captured directly from its source.
Reflected Sound
Sound that has bounced off a surface like walls or ceilings before reaching the microphone.
Boom Microphone
A directional microphone mounted on a long pole used to capture dialogue.
Sound Bridge
A type of sound edit where a sound from the next scene is heard before the visual cut.
Wild Track
Audio recording captured without synchronizing to picture.
Dynamic Range
The difference between the quietest and loudest sound in a film, soundtrack, or any auditory presentation.
EQ (Equalization)
The process of adjusting the balance between frequency components of an audio signal.
Threshold of Hearing
The quietest sound that the average human ear can hear.
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