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Sound Design in Film

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Diegetic Sound

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Any sound presented as originated from source within the film's world.

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Non-Diegetic Sound

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Sound that cannot be heard by the characters but is designed for the audience's hearing.

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Foley

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The reproduction of everyday sound effects that are added in post-production.

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Ambient Sound

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Background sounds which are present in a scene or location.

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ADR (Automated Dialogue Replacement)

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The process of re-recording dialogue in the studio to improve audio quality or reflect dialogue changes.

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Soundtrack

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Audio recording created or used in film production, typically consisting of a background score and sometimes songs.

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Sound Mixing

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The process of combining various audio tracks into one or more channels.

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Sound Editing

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The process of selecting and assembling various sound recordings for the final sound track.

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LFE (Low-Frequency Effects) Channel

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A channel dedicated to the reproduction of low-pitched audio frequencies known as bass.

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Room Tone

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The sound present in a room, or location, when no dialogue is spoken.

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Sound Effects (SFX)

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Sounds added to enhance the audio track that are not spoken dialogue or music.

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Pitch

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The perceived frequency of a sound; how high or low a sound is.

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Dubbing

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The process of recording or replacing voices in a film.

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Dolby Atmos

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An advanced sound technology that allows for a more immersive audio experience with sound that can move in three-dimensional space.

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MOS (Mit Out Sound)

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Term used to describe a segment of film that has been recorded without any sound.

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Sound Perspective

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The relationship between the visual perspective of a scene and the spatial characteristics of the accompanying sound.

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Walla

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A nonsensical chatter of a crowd background usually added in post-production.

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Direct Sound

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Sound captured directly from its source.

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Reflected Sound

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Sound that has bounced off a surface like walls or ceilings before reaching the microphone.

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Boom Microphone

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A directional microphone mounted on a long pole used to capture dialogue.

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Sound Bridge

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A type of sound edit where a sound from the next scene is heard before the visual cut.

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Wild Track

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Audio recording captured without synchronizing to picture.

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Dynamic Range

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The difference between the quietest and loudest sound in a film, soundtrack, or any auditory presentation.

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EQ (Equalization)

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The process of adjusting the balance between frequency components of an audio signal.

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Threshold of Hearing

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The quietest sound that the average human ear can hear.

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