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User Interface Design Principles

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Mapping

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Mapping in UI design refers to the relationship between controls and their effects in the world. Good mapping ensures that controls mirror the spatial or logical layout of their effects.

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Principle of Least Effort

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This principle states that users naturally gravitate towards the solution that requires the least amount of work, and UI should be designed to reduce the effort for the user.

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Visibility

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The visibility principle implies that the more visible functions are, the more likely users will know what to do next. Invisibility can lead to confusion.

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Affordance

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Affordance refers to an attribute of an object that allows people to know how to use it; for example, a button can be designed to look pushable.

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Fitts's Law

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Fitts's Law predicts the time required to move to a target area, suggesting that the time is a function of the target size and distance to the target.

T = a + b log_2(1 + rac{D}{W})
where T is the average time taken, D is the distance to the target, W is the width of the target, and a and b are constants.

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Feedback

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Feedback is the response given by a system after a user's action, providing information about the result and guiding the user's next move.

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Constraint

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Constraints in UI design limit the actions that can be done by the user, preventing them from performing undesirable actions and reducing error.

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Consistency

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Consistency in UI design ensures that similar elements have similar behaviors and appearance, which makes the interface easier to understand and use.

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Tolerance

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The principle of tolerance advocates for designing systems that are forgiving of user error and that allow for reversible actions and easy fixes.

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Hierarchy

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Hierarchy in UI design helps users understand the importance and levels of dominance between items, using size, color, contrast, and layout.

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