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3D Reconstruction Techniques
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Structured Light 3D Scanning
Projects patterned light onto an object and observes the deformation to model its 3D shape; often used in quality inspection and reverse engineering.
Simultaneous Localization and Mapping (SLAM)
Involves constructing or updating a map of an unknown environment while simultaneously keeping track of an agent's location; critical in autonomous navigation.
Stereoscopic Vision
Mimics human binocular vision by using two cameras to derive depth perception; used in 3D movie production and virtual reality.
Volumetric Reconstruction
Uses volumetric representations to model 3D shapes from images; heavily used in medical imaging and AR applications.
Laser Scanning
Employs laser beams to sample the surface of objects, generating point clouds; commonly used in surveying and digital heritage.
Depth from Focus/Defocus
Computes depth by capturing a series of images focused at different depths or analyzing the defocus blur; applicable in microscopy and robotics.
Time-of-Flight (ToF) Cameras
Measures the time it takes for light to travel to an object and back to capture depth information; utilized in mixed reality and robotics.
Photometric Stereo
Estimates the surface normals of an object by observing it under varying lighting conditions; used in material inspection and cultural heritage preservation.
Shape from Shading
Derives 3D shape information from gradients in image brightness; applied in object recognition and astronomical imaging.
Multi-view Stereo
Involves reconstructing a 3D scene by examining images taken from multiple viewpoints; common in photogrammetry and 3D mapping.
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