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3D Reconstruction Techniques

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Structured Light 3D Scanning

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Projects patterned light onto an object and observes the deformation to model its 3D shape; often used in quality inspection and reverse engineering.

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Simultaneous Localization and Mapping (SLAM)

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Involves constructing or updating a map of an unknown environment while simultaneously keeping track of an agent's location; critical in autonomous navigation.

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Stereoscopic Vision

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Mimics human binocular vision by using two cameras to derive depth perception; used in 3D movie production and virtual reality.

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Volumetric Reconstruction

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Uses volumetric representations to model 3D shapes from images; heavily used in medical imaging and AR applications.

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Laser Scanning

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Employs laser beams to sample the surface of objects, generating point clouds; commonly used in surveying and digital heritage.

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Depth from Focus/Defocus

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Computes depth by capturing a series of images focused at different depths or analyzing the defocus blur; applicable in microscopy and robotics.

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Time-of-Flight (ToF) Cameras

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Measures the time it takes for light to travel to an object and back to capture depth information; utilized in mixed reality and robotics.

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Photometric Stereo

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Estimates the surface normals of an object by observing it under varying lighting conditions; used in material inspection and cultural heritage preservation.

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Shape from Shading

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Derives 3D shape information from gradients in image brightness; applied in object recognition and astronomical imaging.

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Multi-view Stereo

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Involves reconstructing a 3D scene by examining images taken from multiple viewpoints; common in photogrammetry and 3D mapping.

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