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Dominion Card Keywords
26
Flashcards
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Action
Allows a player to do more than just draw and buy cards.
Victory
Provides points towards winning the game.
Treasure
Produces Buying Power during the Buy phase.
Buy
Gives the player additional purchases during the Buy phase.
Coin
Represents currency to purchase cards.
Curse
Negative Victory points that can hinder a player's score.
Deck
Collection of cards that a player draws from.
Discard
Disposed cards that can be later reshuffled into the deck.
Hand
Cards that a player can use or play this turn.
Moat
Protects players from Attack cards.
Smithy
Action card that allows the player to draw additional cards.
Mine
Action card that upgrades Treasure cards in hand.
Village
Provides both additional Actions and card draw.
Market
Gives multiple benefits in a single Action.
Remodel
Converts a card in hand to another, usually more valuable one.
Trash
Permanently removes a card from a player's deck.
Witch
An Attack card which distributes Curse cards to other players.
Chapel
Allows for aggressive deck thinning.
Festival
Boosts a player's Actions, Buys, and Coins without card draw.
Laboratory
Combines card draw with maintaining Action tempo.
Cellar
Allows a player to cycle through their deck more efficiently.
Throne Room
Doubles the effect of another Action card.
Council Room
Benefits both the player and their opponents by drawing cards.
Adventurer
Reveals cards from the deck until finding Treasures.
Gardens
Victory card whose value scales with the size of the deck.
Upgrade
Trashes a card to replace it with a card costing exactly
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