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Dominion Card Keywords
26
Flashcards
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Chapel
Allows for aggressive deck thinning.
Cellar
Allows a player to cycle through their deck more efficiently.
Victory
Provides points towards winning the game.
Moat
Protects players from Attack cards.
Adventurer
Reveals cards from the deck until finding Treasures.
Council Room
Benefits both the player and their opponents by drawing cards.
Deck
Collection of cards that a player draws from.
Hand
Cards that a player can use or play this turn.
Village
Provides both additional Actions and card draw.
Festival
Boosts a player's Actions, Buys, and Coins without card draw.
Laboratory
Combines card draw with maintaining Action tempo.
Discard
Disposed cards that can be later reshuffled into the deck.
Throne Room
Doubles the effect of another Action card.
Mine
Action card that upgrades Treasure cards in hand.
Witch
An Attack card which distributes Curse cards to other players.
Remodel
Converts a card in hand to another, usually more valuable one.
Gardens
Victory card whose value scales with the size of the deck.
Curse
Negative Victory points that can hinder a player's score.
Upgrade
Trashes a card to replace it with a card costing exactly
Buy
Gives the player additional purchases during the Buy phase.
Trash
Permanently removes a card from a player's deck.
Action
Allows a player to do more than just draw and buy cards.
Treasure
Produces Buying Power during the Buy phase.
Coin
Represents currency to purchase cards.
Smithy
Action card that allows the player to draw additional cards.
Market
Gives multiple benefits in a single Action.
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