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Dominion Card Keywords
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Flashcards
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Coin
Represents currency to purchase cards.
Witch
An Attack card which distributes Curse cards to other players.
Buy
Gives the player additional purchases during the Buy phase.
Curse
Negative Victory points that can hinder a player's score.
Deck
Collection of cards that a player draws from.
Festival
Boosts a player's Actions, Buys, and Coins without card draw.
Upgrade
Trashes a card to replace it with a card costing exactly
Smithy
Action card that allows the player to draw additional cards.
Market
Gives multiple benefits in a single Action.
Mine
Action card that upgrades Treasure cards in hand.
Throne Room
Doubles the effect of another Action card.
Moat
Protects players from Attack cards.
Village
Provides both additional Actions and card draw.
Cellar
Allows a player to cycle through their deck more efficiently.
Gardens
Victory card whose value scales with the size of the deck.
Action
Allows a player to do more than just draw and buy cards.
Victory
Provides points towards winning the game.
Treasure
Produces Buying Power during the Buy phase.
Hand
Cards that a player can use or play this turn.
Trash
Permanently removes a card from a player's deck.
Chapel
Allows for aggressive deck thinning.
Laboratory
Combines card draw with maintaining Action tempo.
Discard
Disposed cards that can be later reshuffled into the deck.
Adventurer
Reveals cards from the deck until finding Treasures.
Remodel
Converts a card in hand to another, usually more valuable one.
Council Room
Benefits both the player and their opponents by drawing cards.
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