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Rummy Rules Overview
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Drawing a Card
On a turn, a player must draw one card either from the stockpile or the discard pile.
The Role of the Joker
Apart from being used as wild cards, jokers can also be used in their natural sequence or set.
Discarding a Card
After drawing, the player ends their turn by discarding one card onto the discard pile.
Declaring Rummy
A player can declare Rummy if they can dispose of all cards in sets or sequences after picking a card and before discarding.
Set Formation
A set is a group of three or four cards with the same value but different suits.
Dealing the Cards
Each player is dealt a certain number of cards from the deck.
Sequence Formation
A sequence is three or more consecutive cards of the same suit.
Wild Cards
Jokers can be used as wild cards to represent any card in a set or sequence.
Scoring in Rummy
Points are calculated for the unformed cards in the hands of the losing players after one declares Rummy.
Melding
Melding is the process of laying off your cards in sets or sequences on the table.
Objective of Rummy
The objective is to form sets and sequences from the cards dealt.
Impure Sequence
An impure sequence is a sequence that includes one or more jokers or wild cards.
Valid Declaration
To make a valid declaration, a player must have at least two sequences, one of which must be a pure sequence.
Discard Pile Rules
Players can only pick the topmost card from the discard pile, and they cannot discard the same card in the same turn.
Pure Sequence
A pure sequence is a sequence without any jokers or wild cards.
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