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Understanding Reverb and Space

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Decay Time (Reverb Time, RT60)

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The time it takes for the reverb to fade away to silence, which helps in determining the size and texture of the space.

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Diffusion

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Controls the density of the echoes that make up the reverb, affecting the texture and smoothness of the sound.

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Early Reflections

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The initial set of echoes from the boundaries of the space that reach the listener, giving cues about the room's size and shape.

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Diffusion Network

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Responsible for the complexity of the echo pattern that builds up the reverb's texture, influencing the character of the space.

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Pre-Delay

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Defines the time between the original dry sound and the onset of reverberation, creating a sense of physical distance or room size.

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Wet/Dry Mix

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Determines the balance between the original dry signal and the wet reverberated signal, influencing the listener's perception of distance from the source.

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Shape & Contour

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Alters the build-up and roll-off of the reverb tail, affecting the sound's evolution over time and thus the perceived dynamics of the space.

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Stereo Width

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Controls how much the reverb spreads between the left and right channels, affecting the perceived width and envelopment in the stereo field.

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Bass Multiplier

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Adjusts the decay time for lower frequencies relative to higher ones, influencing the room's perceived warmth and resonance.

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High-Frequency Roll-Off

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Reduces the level of high frequencies in the reverb tail, simulating absorption by the air and surfaces, which influences the perceived warmth and size of the space.

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Density

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Affects the spacing between early reflections and reverb tail, contributing to the perceived space thickness.

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Modulation

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Adds variation to the reverb tail to create a more realistic or animated space, affecting the perceived naturalness and movement.

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Damping

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Simulates the frequency-dependent absorption of sound as it interacts with surfaces in the room, affecting the decay rates of different frequencies.

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Tail Level

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Determines the volume of the reverb tail, influencing how long and prominent the reverb is perceived in the mix.

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Room Size

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A parameter that simulates the size of the acoustic space, larger sizes result in more spaciousness.

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