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Understanding Reverb and Space
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Decay Time (Reverb Time, RT60)
The time it takes for the reverb to fade away to silence, which helps in determining the size and texture of the space.
Diffusion
Controls the density of the echoes that make up the reverb, affecting the texture and smoothness of the sound.
Early Reflections
The initial set of echoes from the boundaries of the space that reach the listener, giving cues about the room's size and shape.
Diffusion Network
Responsible for the complexity of the echo pattern that builds up the reverb's texture, influencing the character of the space.
Pre-Delay
Defines the time between the original dry sound and the onset of reverberation, creating a sense of physical distance or room size.
Wet/Dry Mix
Determines the balance between the original dry signal and the wet reverberated signal, influencing the listener's perception of distance from the source.
Shape & Contour
Alters the build-up and roll-off of the reverb tail, affecting the sound's evolution over time and thus the perceived dynamics of the space.
Stereo Width
Controls how much the reverb spreads between the left and right channels, affecting the perceived width and envelopment in the stereo field.
Bass Multiplier
Adjusts the decay time for lower frequencies relative to higher ones, influencing the room's perceived warmth and resonance.
High-Frequency Roll-Off
Reduces the level of high frequencies in the reverb tail, simulating absorption by the air and surfaces, which influences the perceived warmth and size of the space.
Density
Affects the spacing between early reflections and reverb tail, contributing to the perceived space thickness.
Modulation
Adds variation to the reverb tail to create a more realistic or animated space, affecting the perceived naturalness and movement.
Damping
Simulates the frequency-dependent absorption of sound as it interacts with surfaces in the room, affecting the decay rates of different frequencies.
Tail Level
Determines the volume of the reverb tail, influencing how long and prominent the reverb is perceived in the mix.
Room Size
A parameter that simulates the size of the acoustic space, larger sizes result in more spaciousness.
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