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Digital Innovations in Sports
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Flashcards
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Wearable Fitness Trackers
Use for monitoring athletes' performance and health metrics.
Electronic Performance and Tracking Systems (EPTS)
Use for in-depth analytics of player movements during games.
eSports Platforms
Growth of competitive gaming as a recognized sports discipline.
Gamification
Application of game-design elements to enhance training and fan experiences.
Virtual Reality (VR) Training
Used for simulating real-game situations for training purposes.
Cloud Computing in Sports
Provides scalable storage and computing power for big data analytics.
Stadium Connectivity
Enhances fan experience through high-speed internet access.
Blockchain in Ticketing
Ensures authenticity and reduces fraud in ticket sales.
Wearables for Fan Engagement
Use for immersive fan experiences and loyalty rewards.
AI in Sports
Helps in player recruitment, fan engagement, and predicting outcomes.
Mobile Apps for Sports
Used for ticket purchasing, live streaming, and fan engagement.
Smart Stadiums
Incorporates IoT for enhanced fan and operational management.
Video Analysis Software
Used for technique improvement and strategy planning.
Biometric Data
Use for health monitoring and personalized training programs.
Drones
Utilized for filming aerial views of games and practices.
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