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Film Scoring Techniques
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Stinger
A sudden and sharp sound that emphasizes a moment, often used to punctuate a dramatic revelation or twist. Example: The orchestral hit at the appearance of the shark in 'Jaws'.
Leitmotif
A musical theme associated with a particular character, setting, or idea. Example: The Imperial March associated with Darth Vader in 'Star Wars'.
Diegetic Sound
Sound that originates from a source within the film's world and is presumably heard by the characters. Example: The band playing at the cantina in 'Star Wars'.
Wall-to-Wall Music
A scoring technique where music plays almost continuously throughout the film. Example: The extensive and emotive score in 'The Shawshank Redemption'.
Foley
The reproduction of everyday sound effects that are added to film in post-production to enhance the auditory experience. Example: The sound of footsteps, doors creaking, and glass breaking in 'The Foley Artist'.
Spotting
The process of determining where music will be placed in a film. Example: Deciding to place music during the opening credits and key emotional scenes in 'The Godfather'.
Drone
A sustained sound or tone used in a score to create an ominous or contemplative mood. Example: The eerie drone used in 'The Shining' to create tension.
Counterpoint
Using contrasting musical elements simultaneously to add complexity to the score. Example: The interplay of different melodies during the preparation for battle in 'Gladiator'.
Montage Sequence
Music that accompanies a rapid sequence of images to show the passage of time or a series of events. Example: The famous training montage in 'Rocky'.
Ambient Music
Music that is designed to create an atmospheric or mood-setting background, rather than to be the focus of attention. Example: The atmospheric score of 'Blade Runner' by Vangelis.
Non-Diegetic Sound
Sound, such as a film's score, that does not have an in-world source and is not heard by the characters, but is meant for the audience's experience. Example: The background score in 'The Lord of the Rings'.
Source Music
Music that is part of the fictional setting and heard by the characters within the film. Example: A radio playing in the background of a scene in 'Pulp Fiction'.
Temp Track
Pre-existing music used during the editing phase before the original score is composed or finalized. Example: Using the temporary music from another film to help set the tone for an early cut of a new movie.
Mickey Mousing
Synchronizing music closely to the actions on screen, often used in cartoons. Example: Music that ascends and descends with the actions of a character climbing stairs in a classic animation.
Programmatic Scoring
Writing music that tells a story or illustrates a literary idea, narrative, or scene. Example: The score of 'Peter and the Wolf' which musically represents various characters.
Thematic Transformation
Altering a musical theme over the course of a film to reflect changes in story or characters. Example: The progressive change in the 'Force Theme' throughout the 'Star Wars' saga.
Adaptive Scoring
Crafting the musical score so that it can change in response to the narrative or gameplay, often used in video games. Example: The dynamic score of 'The Elder Scrolls V: Skyrim' that shifts with the player's actions.
Synch Point
A moment in the film where the action on screen and the music align in a significant way, often used to highlight a particular moment or change in tone. Example: The 'E.T. the Extra-Terrestrial' flying bicycle scene.
Orchestration
The art of arranging a composition for an orchestra, assigning various musical phrases to different instruments. Example: The rich layers in John Williams' 'Jurassic Park' theme.
Underscoring
Background music that supports a scene without overshadowing the action or dialogue. Example: The subtle orchestration during emotional scenes in 'Forrest Gump'.
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