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Film Scoring Techniques

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Stinger

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A sudden and sharp sound that emphasizes a moment, often used to punctuate a dramatic revelation or twist. Example: The orchestral hit at the appearance of the shark in 'Jaws'.

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Leitmotif

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A musical theme associated with a particular character, setting, or idea. Example: The Imperial March associated with Darth Vader in 'Star Wars'.

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Diegetic Sound

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Sound that originates from a source within the film's world and is presumably heard by the characters. Example: The band playing at the cantina in 'Star Wars'.

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Wall-to-Wall Music

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A scoring technique where music plays almost continuously throughout the film. Example: The extensive and emotive score in 'The Shawshank Redemption'.

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Foley

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The reproduction of everyday sound effects that are added to film in post-production to enhance the auditory experience. Example: The sound of footsteps, doors creaking, and glass breaking in 'The Foley Artist'.

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Spotting

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The process of determining where music will be placed in a film. Example: Deciding to place music during the opening credits and key emotional scenes in 'The Godfather'.

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Drone

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A sustained sound or tone used in a score to create an ominous or contemplative mood. Example: The eerie drone used in 'The Shining' to create tension.

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Counterpoint

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Using contrasting musical elements simultaneously to add complexity to the score. Example: The interplay of different melodies during the preparation for battle in 'Gladiator'.

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Montage Sequence

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Music that accompanies a rapid sequence of images to show the passage of time or a series of events. Example: The famous training montage in 'Rocky'.

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Ambient Music

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Music that is designed to create an atmospheric or mood-setting background, rather than to be the focus of attention. Example: The atmospheric score of 'Blade Runner' by Vangelis.

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Non-Diegetic Sound

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Sound, such as a film's score, that does not have an in-world source and is not heard by the characters, but is meant for the audience's experience. Example: The background score in 'The Lord of the Rings'.

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Source Music

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Music that is part of the fictional setting and heard by the characters within the film. Example: A radio playing in the background of a scene in 'Pulp Fiction'.

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Temp Track

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Pre-existing music used during the editing phase before the original score is composed or finalized. Example: Using the temporary music from another film to help set the tone for an early cut of a new movie.

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Mickey Mousing

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Synchronizing music closely to the actions on screen, often used in cartoons. Example: Music that ascends and descends with the actions of a character climbing stairs in a classic animation.

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Programmatic Scoring

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Writing music that tells a story or illustrates a literary idea, narrative, or scene. Example: The score of 'Peter and the Wolf' which musically represents various characters.

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Thematic Transformation

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Altering a musical theme over the course of a film to reflect changes in story or characters. Example: The progressive change in the 'Force Theme' throughout the 'Star Wars' saga.

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Adaptive Scoring

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Crafting the musical score so that it can change in response to the narrative or gameplay, often used in video games. Example: The dynamic score of 'The Elder Scrolls V: Skyrim' that shifts with the player's actions.

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Synch Point

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A moment in the film where the action on screen and the music align in a significant way, often used to highlight a particular moment or change in tone. Example: The 'E.T. the Extra-Terrestrial' flying bicycle scene.

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Orchestration

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The art of arranging a composition for an orchestra, assigning various musical phrases to different instruments. Example: The rich layers in John Williams' 'Jurassic Park' theme.

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Underscoring

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Background music that supports a scene without overshadowing the action or dialogue. Example: The subtle orchestration during emotional scenes in 'Forrest Gump'.

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