Logo
Pattern

Discover published sets by community

Explore tens of thousands of sets crafted by our community.

Game Audio Essentials

20

Flashcards

0/20

Still learning
StarStarStarStar

Sound Fidelity

StarStarStarStar

The degree to which the sound is faithful to the source, as a measure of the quality of an audio recording or transmission.

StarStarStarStar

Reverb

StarStarStarStar

Short for 'reverberation', it refers to the persistence of sound as it bounces off surfaces after the sound source has stopped.

StarStarStarStar

Ambient Sound

StarStarStarStar

Background sounds which are present within the environment or scene in the game, providing context and setting.

StarStarStarStar

Audio Codec

StarStarStarStar

A device or software that enables audio compression and/or decompression for digital audio.

StarStarStarStar

Localization

StarStarStarStar

The process of translating and cultural adaptation of in-game audio content for different regions or languages.

StarStarStarStar

Equalization (EQ)

StarStarStarStar

The process of adjusting the balance between frequency components within an audio signal.

StarStarStarStar

Sound Sculpting

StarStarStarStar

The creative and technical process of shaping and crafting the character of an audio signal using various effects and techniques.

StarStarStarStar

Sound Design

StarStarStarStar

The art and practice of creating soundtracks for a variety of needs including games. It involves the development of audio elements like sound effects, ambient sounds, and audio environments.

StarStarStarStar

Dynamic Range

StarStarStarStar

The ratio between the largest and smallest possible values of a changeable quantity, such as in sound level.

StarStarStarStar

MIDI

StarStarStarStar

Musical Instrument Digital Interface, a technical standard that describes a protocol, digital interface, and connectors for interoperability between electronic musical instruments, computers, and related audio devices.

StarStarStarStar

Waveform

StarStarStarStar

A graphical representation of the shape and form of a signal as it travels through a medium over time.

StarStarStarStar

Diegetic Sound

StarStarStarStar

Sound that originates from within the game's world; characters in the game are aware of it.

StarStarStarStar

Ducking

StarStarStarStar

An audio effect that lowers (ducks) the volume of one audio track to make room for another audio track to be heard more clearly.

StarStarStarStar

Foley

StarStarStarStar

The reproduction of everyday sound effects that are added to games, to enhance audio quality and realism.

StarStarStarStar

Acoustic Modeling

StarStarStarStar

Simulating the behavior of sound in a virtual environment, taking into account the materials, geometry and other factors affecting sound waves.

StarStarStarStar

Audio Compression

StarStarStarStar

Reducing the dynamic range of a sound to make quiet sounds more audible and loud sounds less overwhelming.

StarStarStarStar

Direct Sound

StarStarStarStar

Sound that travels directly from the source to the listener's ears without being reflected or refracted.

StarStarStarStar

Audio Asset

StarStarStarStar

A sound file or related data used within a game to produce audio output, including music tracks, sound effects, and voice-over recordings.

StarStarStarStar

Stereo Imaging

StarStarStarStar

A technique used in audio production to create the illusion of a multidimensional sound stage within a stereo mix.

StarStarStarStar

Non-Diegetic Sound

StarStarStarStar

Sound that does not originate within the game world and is meant for the player's ears only, such as background music and UI sounds.

Know
0
Still learning
Click to flip
Know
0
Logo

© Hypatia.Tech. 2024 All rights reserved.