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Dynamic Programming Essentials

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Dynamic Programming

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A method for solving complex problems by breaking them down into simpler subproblems, storing the solutions of subproblems to avoid redundant computations. Example: Fibonacci sequence calculation.

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State Definition

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In dynamic programming, this refers to the way in which one defines the set of parameters that uniquely determines the subproblems. Example: In knapsack problem, the state could be defined by the current capacity and the number of items considered.

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Optimal Substructure

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A property of a problem that indicates the optimal solution can be constructed from optimal solutions of its subproblems. Example: The shortest path between two nodes in a graph can be found by combining the shortest paths from the individual segments.

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Transition Function

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In dynamic programming, it is a formula or a set of rules that determines how the solution to a subproblem contributes to the solution of a larger problem. Example: In a grid path-finding DP, transition could be defined by min(path[i-1][j], path[i][j-1]) + cost[i][j].

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Tabulation

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A bottom-up dynamic programming technique where the solution is built starting with the smallest subproblems, filling up a table based on previous answers and returning the last entry as the solution. Example: Iteratively computing Fibonacci numbers in an array, from base cases up.

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Greedy Choice Property

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Not always applicable in DP, it's a property where locally optimal solutions can lead to a global optimum. In DP, it can sometimes simplify the problem if combined with optimal substructure. Example: Coin change problem where using the largest denominations first can simplify the problem.

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Complexity Analysis

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The process of determining the time and space efficiency of a dynamic programming algorithm. It often involves multiplying the number of subproblems by the time taken to solve each one. Example: The time complexity of a tabulated Fibonacci sequence is O(n).

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Memoization

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An approach in dynamic programming where results of expensive function calls are saved, avoiding redundant calculations by returning the cached result when the same inputs occur again. Example: Storing Fibonacci numbers in an array after calculating them.

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Overlapping Subproblems

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A characteristic of a problem that suggests the same subproblems are solved again and again, which is efficiently handled by dynamic programming. Example: Computing Fibonacci numbers requires solving for the same Fibonacci numbers multiple times.

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