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Esports Fundamentals
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Ping
A signal sent across the network to another host that measures latency. A lower ping means a more responsive connection, which is critical in competitive gaming for real-time action.
Skill Ceiling
Refers to the maximum level of skill a game allows. Competitive games with a high skill ceiling are often more complex and offer greater depth, challenging players to continuously improve.
Real-time Strategy (RTS)
A genre characterized by controlling units and resources in real-time, as opposed to turn-based. Games like 'StarCraft' are prominent in competitive gaming, requiring strategic thinking and quick decisions.
First-person Shooter (FPS)
A genre where the player experiences the game through the eyes of the protagonist. In competitive gaming, FPS games like 'Counter-Strike' require quick reflexes and precise aiming.
Crowd Control (CC)
Game mechanics that restrict the ability of an opponent to play, such as stuns or slows. In competitive gaming, crowd control can swing the momentum of battles and matches.
Frames Per Second (FPS)
The frequency at which consecutive images called frames appear on a display. The higher the FPS, the smoother the motion appears. In competitive gaming, having high FPS can provide gameplay advantages, like more fluid movements.
Lag
Refers to a slow response from the game server or client. In competitive gaming, lag can greatly hinder a player's performance and make fast-paced games nearly unplayable at a high level.
Hitbox
A designated area around or of a game object that can register a collision. In competitive gaming, the size and shape of hitboxes can greatly affect gameplay and character balance.
Meta (Metagame)
The prevailing strategy or tactics in a game, often influenced by game balance changes. Understanding the meta is crucial in competitive gaming as it dictates the most effective ways to play.
Respawn Time
The delay before a player can re-enter the game after being defeated. Respawn times can influence the pace of the game and strategic decisions in competitive gaming.
Economy in Gaming
Refers to the in-game resources that a player can manage and spend to gain an advantage. In competitive games, particularly RTS and MOBAs, managing economy effectively is key to victory.
Stream Sniping
Watching a streamer's live broadcast to gain unfair advantages in a game, such as knowing their location or strategy. It's generally frowned upon and can be punishable in competitive gaming communities.
ELO Rating System
A method for calculating the relative skill levels of players in zero-sum games such as chess. In competitive gaming, ELO ratings are used to rank players and create balanced matches.
MOBA
Stands for Multiplayer Online Battle Arena, a genre exemplified by games like 'League of Legends' and 'Dota 2'. MOBA games are a major part of competitive gaming due to their strategic depth and team-based play.
Framerate
The measure of how many unique consecutive images (frames) are displayed per second. In competitive gaming, maintaining a competitive framerate is necessary to ensure no gameplay disadvantage.
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