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Esports Fundamentals

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Ping

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A signal sent across the network to another host that measures latency. A lower ping means a more responsive connection, which is critical in competitive gaming for real-time action.

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Skill Ceiling

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Refers to the maximum level of skill a game allows. Competitive games with a high skill ceiling are often more complex and offer greater depth, challenging players to continuously improve.

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Real-time Strategy (RTS)

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A genre characterized by controlling units and resources in real-time, as opposed to turn-based. Games like 'StarCraft' are prominent in competitive gaming, requiring strategic thinking and quick decisions.

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First-person Shooter (FPS)

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A genre where the player experiences the game through the eyes of the protagonist. In competitive gaming, FPS games like 'Counter-Strike' require quick reflexes and precise aiming.

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Crowd Control (CC)

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Game mechanics that restrict the ability of an opponent to play, such as stuns or slows. In competitive gaming, crowd control can swing the momentum of battles and matches.

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Frames Per Second (FPS)

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The frequency at which consecutive images called frames appear on a display. The higher the FPS, the smoother the motion appears. In competitive gaming, having high FPS can provide gameplay advantages, like more fluid movements.

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Lag

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Refers to a slow response from the game server or client. In competitive gaming, lag can greatly hinder a player's performance and make fast-paced games nearly unplayable at a high level.

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Hitbox

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A designated area around or of a game object that can register a collision. In competitive gaming, the size and shape of hitboxes can greatly affect gameplay and character balance.

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Meta (Metagame)

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The prevailing strategy or tactics in a game, often influenced by game balance changes. Understanding the meta is crucial in competitive gaming as it dictates the most effective ways to play.

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Respawn Time

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The delay before a player can re-enter the game after being defeated. Respawn times can influence the pace of the game and strategic decisions in competitive gaming.

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Economy in Gaming

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Refers to the in-game resources that a player can manage and spend to gain an advantage. In competitive games, particularly RTS and MOBAs, managing economy effectively is key to victory.

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Stream Sniping

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Watching a streamer's live broadcast to gain unfair advantages in a game, such as knowing their location or strategy. It's generally frowned upon and can be punishable in competitive gaming communities.

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ELO Rating System

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A method for calculating the relative skill levels of players in zero-sum games such as chess. In competitive gaming, ELO ratings are used to rank players and create balanced matches.

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MOBA

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Stands for Multiplayer Online Battle Arena, a genre exemplified by games like 'League of Legends' and 'Dota 2'. MOBA games are a major part of competitive gaming due to their strategic depth and team-based play.

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Framerate

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The measure of how many unique consecutive images (frames) are displayed per second. In competitive gaming, maintaining a competitive framerate is necessary to ensure no gameplay disadvantage.

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