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Game Analytics Metrics

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Acquisition Cost

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The cost associated with acquiring a new user, often through advertising or promotions. Determines the efficiency of marketing strategies.

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Engagement Rate

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A metric that shows the level of interaction players have with the game, often measured by actions taken per session. Indicates game's ability to captivate players.

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Time to First Purchase

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The average time it takes for a new player to make their first purchase. Can indicate the effectiveness of initial game content and early monetization.

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Monthly Active Users (MAU)

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Tracks the number of unique users who engage with the game in a month. Useful for understanding long-term engagement and market reach.

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Churn Rate

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Indicates the rate at which players stop playing the game. High churn rate may reveal issues with game design or player satisfaction.

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Session Length

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The average time a player spends in the game per session. A measure of game engagement and enjoyment.

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Customer Lifetime Value (CLTV)

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The total revenue a business can reasonably expect from a single customer account. Reflects the long-term value of players.

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Retention Rate

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Measure of how many players continue playing the game after a certain period. Indicates product stickiness and satisfaction.

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Conversion Rate

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The percentage of players who make a purchase after installing the game. Helps in understanding the effectiveness of monetization tactics.

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Average Revenue Per User (ARPU)

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Calculates the average revenue generated per user. Essential for monetization strategy and forecasting revenue.

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Daily Active Users (DAU)

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Measures the number of unique users who engage with the game on a daily basis. Insights can pinpoint peak engagement times and identify user retention challenges.

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Pay Conversion Rate

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The percentage of players who have made at least one purchase in the game. A key indicator of monetization success.

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Return on Investment (ROI)

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A measure of the profitability of the game, calculated as the return divided by the cost of investment. Guides future investment decisions.

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Stickiness Ratio

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Calculated as DAU divided by MAU, this metric measures how often players return to the game. A higher ratio indicates a more engaging game.

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Cost Per Install (CPI)

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The cost to acquire a new user that has installed the game, often used to assess the performance of advertising campaigns.

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