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Game Engine Scripting Basics
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Data Structures
Data structures like arrays, lists, or dictionaries are used in game engines to efficiently manage and organize game data and entities.
Classes and Objects
Classes are blueprints for objects which encapsulate data and functionality; in game engines, they represent game entities like characters or items.
Polymorphism
Polymorphism in game scripting allows objects to be treated as instances of their parent class rather than their actual class, enabling flexible and dynamic code structures.
Animation Control
Animation control in game engines allows scripts to trigger, blend, and manipulate animations based on game state or user input for more dynamic and responsive characters.
Interfaces
Interfaces define contracts in game scripting that force classes to implement certain methods, ensuring a consistent approach to how different game objects behave.
APIs
Application Programming Interfaces (APIs) in game engines allow scripts to communicate with the engine and hardware, facilitating tasks like drawing graphics or playing audio.
Variables
Variables in game engines are used to store data that can be changed and manipulated throughout the game's runtime, such as player scores, position, etc.
Loops
Loops allow for the repetition of code until a certain condition is met, which is useful in game development for iterating over collections of game objects or running gameplay mechanics each frame.
Conditional Statements
Conditional statements control the flow of the game based on certain conditions, such as changing the game state when the player's health reaches zero.
Inheritance
Inheritance is a feature of object-oriented programming that allows game developers to create new classes based on existing ones, facilitating code reuse and extension in game engines.
Debugging
Debugging in game scripting involves finding and fixing errors or bugs in game code to ensure the game runs smoothly and as expected.
Events
Events are actions or occurrences recognized by software that may be handled by event handler code, such as a player input event or collision event in a game engine.
Physics Engine Integration
Physics engines are integrated into game engines to simulate real-world physics behaviors, and scripting is used to manage and tweak these physics simulations.
Collision Detection
Collision detection in game engines involves calculating when game entities intersect and responding appropriately, often by using bounding boxes or physics simulations.
Networking
Networking scripts in game engines manage the communication between different players over the internet or networks, handling data synchronization, and latency minimization.
Scripting Languages
Scripting languages such as Lua, Python, or C# are used in game engines to control gameplay elements, write game logic, and customize the game's behavior.
AI Pathfinding
Pathfinding algorithms like A* or Dijkstra's in game scripting are used to determine the shortest or most efficient path for an in-game character or entity to take.
Functions
Functions are reusable blocks of code that perform a specific task in a game engine, such as calculating the distance between two objects.
Encapsulation
Encapsulation in game engines helps to restrict access to certain components of an object, protecting the internal state and enforcing better control over game data.
Game Loops
The game loop is the central loop of a game engine that updates all game activities such as processing inputs, updating the game world, and rendering frames.
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