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Game User Interface (UI) Components
15
Flashcards
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Mana/Energy Bar
Represents the player's mana or energy levels for performing special abilities or spells.
Skill Tree
Allows players to choose upgrades or abilities according to different paths as they gain experience and levels.
Dialogue Box
Presents spoken text from a character or narration, and may include player choices in interactive dialogues.
Quest Journal
Keeps track of active and completed quests, providing descriptions, objectives, and rewards.
Score/Timers
Displays the player's current score or the time remaining in a level or challenge.
Achievement Notifications
Pop-up messages that alert players when they have completed a specific task or milestone.
Minimap
A small-scale map that helps players navigate the game world and locate objectives, enemies, or points of interest.
Loading Screen
Displayed during game loading times, often with tips, lore, or rotating 3D models.
Crafting Menu
Enables players to combine items or resources to create new items or upgrade existing ones.
Character Customization Screen
Allows players to change the appearance or equipment of their character or avatar.
Compass/Radar
Indicates direction and can help players locate objectives, north or other cardinal points.
Inventory System
Allows players to view, organize, and use items they have collected throughout the game.
Ammunition Counter
Shows the amount of ammo remaining in the player's weapon and can indicate the need to reload.
Pause Menu
Accessed during gameplay to stop the action and provide options like resume, settings, or quit.
Health Bar
Displays the player's health status and decreases in real-time as the player takes damage.
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