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Game User Interface (UI) Components

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Mana/Energy Bar

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Represents the player's mana or energy levels for performing special abilities or spells.

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Skill Tree

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Allows players to choose upgrades or abilities according to different paths as they gain experience and levels.

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Dialogue Box

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Presents spoken text from a character or narration, and may include player choices in interactive dialogues.

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Quest Journal

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Keeps track of active and completed quests, providing descriptions, objectives, and rewards.

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Score/Timers

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Displays the player's current score or the time remaining in a level or challenge.

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Achievement Notifications

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Pop-up messages that alert players when they have completed a specific task or milestone.

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Minimap

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A small-scale map that helps players navigate the game world and locate objectives, enemies, or points of interest.

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Loading Screen

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Displayed during game loading times, often with tips, lore, or rotating 3D models.

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Crafting Menu

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Enables players to combine items or resources to create new items or upgrade existing ones.

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Character Customization Screen

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Allows players to change the appearance or equipment of their character or avatar.

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Compass/Radar

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Indicates direction and can help players locate objectives, north or other cardinal points.

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Inventory System

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Allows players to view, organize, and use items they have collected throughout the game.

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Ammunition Counter

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Shows the amount of ammo remaining in the player's weapon and can indicate the need to reload.

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Pause Menu

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Accessed during gameplay to stop the action and provide options like resume, settings, or quit.

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Health Bar

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Displays the player's health status and decreases in real-time as the player takes damage.

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