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Game Testing Types
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Acceptance Testing
Type of testing performed to determine whether or not to accept the game for release. Typically done after system testing and before the game goes live.
Security Testing
Ensures that the game and its data are protected against vulnerabilities and attacks. This type of testing should be integrated throughout the development cycle, with a strong focus before release.
System Testing
Evaluates the complete and fully integrated software product to ensure compliance with requirements. System testing is performed in the final stage of testing after functional, integration, and unit testing.
Compatibility Testing
Checks that the game works as expected across different devices, operating systems, and other software systems. This is most relevant in the late stage of development, before finalizing the product for launch.
Functional Testing
Ensures that the game's functionalities meet the specified requirements. This type of testing is relevant throughout the game development process, but especially during the feature development stage.
Performance Testing
Tests to evaluate how the game performs under certain conditions such as load time and responsiveness. Performance testing is critical in the pre-release stage.
Usability Testing
Assesses how user-friendly and accessible the game is. Usability testing can be performed throughout the development process, but predominantly in the pre-release stage.
Integration Testing
This testing checks that different units or components of the software work together correctly. It occurs after unit testing, in the integration phase of development.
Regression Testing
Type of testing conducted to confirm that recent code changes have not adversely affected existing features. Regression testing is a continuous process and occurs every time changes are made to the codebase.
Unit Testing
A type of testing that verifies individual units or components of the software work as intended. It's usually used in the early stages of development.
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