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Fencing Referee Commands and Signals

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En garde

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A command to take a starting position before a bout or action begins.

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Prêts

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A command given to ask if the fencers are ready to begin.

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Allez

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A command to start the fencing action.

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Halte

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A command to stop the action immediately for safety or to reset positions.

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Faites vos saluts

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A command instructing the fencers to salute each other and the audience before the bout.

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Touche

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A signal indicating a valid touch has been made by a fencer.

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Non-valide

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A signal indicating a touch has landed outside the valid target area.

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Parry

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A signal indicating a fencer has successfully executed a defensive action by blocking the opponent's blade.

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Riposte

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A signal that a fencer has made a counter-attack after successfully parrying their opponent's attack.

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Attaque

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A signal used to describe an aggressive movement initiated by a fencer.

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Halt!

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An authoritative command similar to 'Halte' used to cease the action immediately.

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Marche

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A command for fencers to begin moving forward at the start of the bout or after a halt.

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Rompez

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A command for fencers to break or to move back to their starting positions.

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Pret? Allez!

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Combination command checking for readiness and then initiating the action.

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Engagement

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A signal when the fencers' blades are in contact, typically indicating the beginning of an action.

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Avertissement

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A formal warning given to a fencer for an infraction of rules.

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Carte Jaune (Yellow card)

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A card shown to indicate an official warning for a minor infraction by a fencer.

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Carte Rouge (Red card)

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A card shown for serious infractions or multiple warnings that results in a point awarded to the opponent.

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Carte Noire (Black card)

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A card shown for extremely serious infractions, resulting in disqualification from the event.

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Reprise

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A signal for a renewal of an attack after the first one has failed and the attacker has momentarily withdrawn.

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