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Martial Arts Scoring System
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Flashcards
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Wazari
A score in judo that is one level below an ippon; two wazaris equal an ippon and end the match.
Yuko (deprecated)
In judo, yuko was a smaller point than wazari for techniques that were not quite ippons. It has been removed from judo scoring as of 2017.
Ippon
In judo, an ippon is a point awarded for a throw that is largely on the back with force, speed, and control, or for a submission. It immediately ends the match.
Point (Karate - WKF)
In World Karate Federation competitions, a point called 'yuko' is awarded for punches to the body or face, and basic kicks to the body.
Golden Score
An overtime period in judo where the first score of any kind wins the match, used when the match is tied after regulation time.
Waza-ari (Karate - WKF)
Awarded in World Karate Federation competitions for kicking techniques to the head, throwing an opponent or a sweep followed by a scoring technique while the opponent is on the ground.
Penalty Point (Karate - WKF)
In karate, penalty points (warnings and penalties) are given for rule infractions and can lead to points for the opponent or disqualification.
Ippon (Karate - WKF)
In World Karate Federation competitions, ippon scores three points and is awarded for techniques that result in a clear advantage like a powerful and well-controlled strike to the head.
Senshu
In karate, the competitor who scores the first point in a WKF match gains an advantage called 'senshu', used as a tiebreaker if the score is tied at the end.
Do strike (Kendo)
Scoring a point by striking the side of the torso (do) in Kendo, it requires accuracy, correct posture, spirited execution, and zanshin.
Knockout (KO) in Boxing
In boxing, a KO occurs when a fighter is knocked down and is unable to rise to their feet within ten seconds, resulting in the end of the match.
Men strike (Kendo)
In Kendo, hitting the top of the head with accurate, appropriate posture and spirit, and followed by zanshin, scores an ippon.
Guard Pass (BJJ)
In Brazilian Jiu-Jitsu, a competitor scores points by moving past the opponent's guard and establishing a controlled position.
Mount Position (BJJ)
In Brazilian Jiu-Jitsu, a competitor gains points for achieving and maintaining the mount position, a dominant position on top of the opponent's torso.
Kote strike (Kendo)
A scoreable strike in Kendo targeting the wrist, must be precise and performed with proper posture, spirit, and followed by zanshin.
Judges' Decision in MMA
MMA matches that go the distance without a finish are decided by judges, who score based on effective striking, grappling, aggression, and octagon control.
Advantage (BJJ)
In Brazilian Jiu-Jitsu, an advantage is a tie-breaking score, given for nearly achieving a submission hold or a scoring position.
Touchdown (Capoeira)
In capoeira, when a player's head or back touches the ground during an evasion it is often considered a sign of inferiority or a loss in the game's context.
Spinning Techniques (Taekwondo)
In Taekwondo, spinning kicks and strikes to the torso or head score additional points, reflecting their difficulty and effectiveness.
Takedown (BJJ and MMA)
Scoring occurs when a competitor successfully brings their opponent to the ground and establishes control, often leading to points in BJJ and some MMA rulesets.
Tsuki (Kendo)
A thrust to the throat in Kendo that scores points when executed with proper form, decisive spirit, correct maai (distance), and zanshin.
Back Control (BJJ)
A position in Brazilian Jiu-Jitsu where a competitor takes control of an opponent's back with both hooks in place, it scores points due to its dominant nature.
Round Scoring in MMA
In mixed martial arts, rounds are often scored using a 10-point must system, where the winner of a round receives 10 points and the loser nine or less.
Go-no-sen (Kendo)
A principle and scoring opportunity in Kendo, it involves responding to an opponent's attack with a successful counter-attack.
Submission (BJJ and MMA)
In Brazilian Jiu-Jitsu and mixed martial arts, a submission is scored when an opponent taps out or verbally submits to a grappling technique.
Technical Knockout (TKO) in Boxing
In boxing, a TKO is declared when a fighter is no longer able to defend themselves intelligently, leading the referee to end the bout for their safety.
Sweep (BJJ)
In Brazilian Jiu-Jitsu, a sweep scores points when a competitor on the bottom of the guard reverses the position so that they end on top.
Zanshin
In martial arts like Kendo, it is the state of awareness and readiness after executing a technique, often required for a point to be scored.
Electric Scoring System (Taekwondo)
Used in Taekwondo competitions to record valid strikes electronically, it requires sufficient force and accurate placement on the scoring areas of the body.
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