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Martial Arts Scoring System

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Wazari

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A score in judo that is one level below an ippon; two wazaris equal an ippon and end the match.

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Yuko (deprecated)

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In judo, yuko was a smaller point than wazari for techniques that were not quite ippons. It has been removed from judo scoring as of 2017.

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Ippon

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In judo, an ippon is a point awarded for a throw that is largely on the back with force, speed, and control, or for a submission. It immediately ends the match.

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Point (Karate - WKF)

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In World Karate Federation competitions, a point called 'yuko' is awarded for punches to the body or face, and basic kicks to the body.

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Golden Score

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An overtime period in judo where the first score of any kind wins the match, used when the match is tied after regulation time.

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Waza-ari (Karate - WKF)

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Awarded in World Karate Federation competitions for kicking techniques to the head, throwing an opponent or a sweep followed by a scoring technique while the opponent is on the ground.

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Penalty Point (Karate - WKF)

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In karate, penalty points (warnings and penalties) are given for rule infractions and can lead to points for the opponent or disqualification.

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Ippon (Karate - WKF)

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In World Karate Federation competitions, ippon scores three points and is awarded for techniques that result in a clear advantage like a powerful and well-controlled strike to the head.

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Senshu

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In karate, the competitor who scores the first point in a WKF match gains an advantage called 'senshu', used as a tiebreaker if the score is tied at the end.

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Do strike (Kendo)

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Scoring a point by striking the side of the torso (do) in Kendo, it requires accuracy, correct posture, spirited execution, and zanshin.

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Knockout (KO) in Boxing

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In boxing, a KO occurs when a fighter is knocked down and is unable to rise to their feet within ten seconds, resulting in the end of the match.

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Men strike (Kendo)

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In Kendo, hitting the top of the head with accurate, appropriate posture and spirit, and followed by zanshin, scores an ippon.

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Guard Pass (BJJ)

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In Brazilian Jiu-Jitsu, a competitor scores points by moving past the opponent's guard and establishing a controlled position.

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Mount Position (BJJ)

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In Brazilian Jiu-Jitsu, a competitor gains points for achieving and maintaining the mount position, a dominant position on top of the opponent's torso.

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Kote strike (Kendo)

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A scoreable strike in Kendo targeting the wrist, must be precise and performed with proper posture, spirit, and followed by zanshin.

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Judges' Decision in MMA

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MMA matches that go the distance without a finish are decided by judges, who score based on effective striking, grappling, aggression, and octagon control.

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Advantage (BJJ)

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In Brazilian Jiu-Jitsu, an advantage is a tie-breaking score, given for nearly achieving a submission hold or a scoring position.

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Touchdown (Capoeira)

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In capoeira, when a player's head or back touches the ground during an evasion it is often considered a sign of inferiority or a loss in the game's context.

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Spinning Techniques (Taekwondo)

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In Taekwondo, spinning kicks and strikes to the torso or head score additional points, reflecting their difficulty and effectiveness.

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Takedown (BJJ and MMA)

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Scoring occurs when a competitor successfully brings their opponent to the ground and establishes control, often leading to points in BJJ and some MMA rulesets.

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Tsuki (Kendo)

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A thrust to the throat in Kendo that scores points when executed with proper form, decisive spirit, correct maai (distance), and zanshin.

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Back Control (BJJ)

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A position in Brazilian Jiu-Jitsu where a competitor takes control of an opponent's back with both hooks in place, it scores points due to its dominant nature.

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Round Scoring in MMA

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In mixed martial arts, rounds are often scored using a 10-point must system, where the winner of a round receives 10 points and the loser nine or less.

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Go-no-sen (Kendo)

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A principle and scoring opportunity in Kendo, it involves responding to an opponent's attack with a successful counter-attack.

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Submission (BJJ and MMA)

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In Brazilian Jiu-Jitsu and mixed martial arts, a submission is scored when an opponent taps out or verbally submits to a grappling technique.

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Technical Knockout (TKO) in Boxing

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In boxing, a TKO is declared when a fighter is no longer able to defend themselves intelligently, leading the referee to end the bout for their safety.

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Sweep (BJJ)

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In Brazilian Jiu-Jitsu, a sweep scores points when a competitor on the bottom of the guard reverses the position so that they end on top.

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Zanshin

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In martial arts like Kendo, it is the state of awareness and readiness after executing a technique, often required for a point to be scored.

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Electric Scoring System (Taekwondo)

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Used in Taekwondo competitions to record valid strikes electronically, it requires sufficient force and accurate placement on the scoring areas of the body.

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