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Figure Skating Scoring Explained

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Step Sequence

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A sequence of steps and turns judged on the variety, quality of edges and turns, rhythm, and unison in pairs/dance; adds to the TES based on difficulty and execution (GOE).

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Under-rotation

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A type of jump error where the skater does not complete the required number of rotations in the air, leading to a lower GOE.

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Program Components Score (PCS)

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A set of five scores that reflect the artistic quality of a skater's performance, including skating skills, transitions, performance, composition, and interpretation of the music/theme.

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Music Violations

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Deductions for violations related to music, such as playing music with lyrics (when not allowed) or music duration; deducted from the final score.

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Factors

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Multipliers applied to the PCS based on the segment of the competition (e.g., short program, free skate) to calculate the final score.

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Lutz Jump

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A toe-pick-assisted jump taken off from the back outside edge of one foot and landed on the back outside edge of the opposite foot; has a higher base value due to its difficulty.

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Composition

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Refers to the structure of the program in skating, scored based on utilization of the ice surface, purposeful movement, and ability to combine elements; it's one of the five components of PCS.

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Combination Spin

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A spin with at least two different positions or foot changes; base value depends on the level, positions, and maintained speed and centering.

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Transitions

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One of the five program components, scored on the intricacy, difficulty, and quality of transitions between elements and movements; contributes to PCS.

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Levels of Difficulty

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Assigned to certain elements like spins and step sequences; ranges from Level 1 to Level 4, with Level 4 being the most difficult and contributing to a higher base value.

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Time Violations

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Deductions for skating over or under the allotted time for a program; scored as a deduction from the final score.

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Invalid Element

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An element that does not fulfill requirements or is incorrectly included in the program, receiving no base value and potentially receiving a penalty.

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Jump Elements

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Elements that involve a takeoff, rotation in the air, and landing, scored based on their base value and GOE, with added difficulty for multi-rotation or combination jumps.

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Fall Deductions

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A penalty deduction from the total score for falls occurring during the program; typically a -1.00 deduction for each fall.

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Short Program

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A program in singles and pairs skating that includes a specific set of required elements, each with a base value; the execution is scored with GOEs.

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Quadruple Jump

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A highly difficult jump that includes four rotations in the air; it has a very high base value, and landing it can significantly add to the TES.

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Base Value

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The predetermined score for each element before any adjustments like GOE or penalties are applied.

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Skating Skills

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One of the five program components, judged on quality of skating, edge control, and flow over the ice; each judge scores out of 10, contributing to the PCS.

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Interpretation of the Music

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One of the program components scored based on timing, expression of the music's character, and use of nuances; contributes to the PCS.

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Spin Elements

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Figure skating movements where the skater rotates on the blade of one skate, with various positions and combinations; scored based on difficulty, number of rotations, and quality (GOE).

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Grade of Execution (GOE)

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The score that reflects the quality of execution of an element, ranging from -5 to +5, with 0 indicating a 'base value' quality performance.

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Costume Deductions

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Penalties for non-compliance with costume regulations, including inappropriate or dangerous costumes; deductions are taken from the final score.

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Technical Score (TES)

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The sum of the base values of all elements successfully completed by a skater or team, plus the grade of execution scores (GOE) for each element.

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Downgraded Jump

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A jump where the skater completes less than the required rotations by more than 1/4, leading to scoring the jump as one rotation less, severely impacting the base value.

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Biellmann Spin

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A spin maneuver where the skater pulls one leg up from behind to hold the blade above the head with both hands; scored higher for flexibility and position maintenance.

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Free Skate

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The longer program in singles and pairs skating that has more freedom in the selection of elements and is also scored based on technical and program components.

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Choreographic Sequence

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A required element in the free skate program that includes movements expressing the character/music of the program, such as spirals, spread eagles, or Ina Bauers.

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Illegal Element/Movement

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A penalty for executing a move that is not allowed in the skater's discipline or level; results in a deduction from the total score.

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Performance

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One of the program components; judges the skater's expression, projection, and performance to the audience and judges, as part of PCS.

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Combination Jump

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A set of two or more jumps performed in succession, where each jump takes off from the landing edge of the previous jump; base value is the sum of individual jumps plus GOE.

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