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Media Effects and Influence
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Media Convergence
Media Convergence refers to the trend of merging telecommunications and computing technologies with traditional media, leading to new forms of content creation and distribution. An example is the transition from print newspapers to multi-platform digital news outlets.
Mainstreaming
Mainstreaming is a concept from Cultivation theory that suggests heavy television viewers are more likely to perceive social reality in ways that reflect the most common and recurrent messages of the television world, thus leading to homogenization of viewpoints.
Echo Chamber
An Echo Chamber refers to an environment where a person encounters only beliefs or opinions that coincide with their own, so that their existing views are reinforced. A classic example is social media algorithms that feed users content similar to what they've already liked or shared.
Cultivation Theory
Cultivation theory posits that long-term exposure to media content can shape an audience's perceptions of reality. A classic example is the belief in a mean and scary world due to excessive consumption of violent TV programming.
Hypodermic Needle Model
The Hypodermic Needle Model is an early media effects theory that suggests media messages have a direct, immediate, and powerful effect on a passive audience. An example is the widespread panic induced by the 1938 broadcast of 'The War of the Worlds'.
Information Overload
Information Overload occurs when the amount of input to a system exceeds its processing capacity, often leading to poor decision making. In the media context, it relates to consumers facing too many news stories, leading to avoidance or selective skimming.
Media Dependency
Media Dependency suggests that the more a person is dependent on the media for having his or her needs fulfilled, the more important the media will be to the person and the more it will be able to influence that person. Example: During an emergency, reliance on news for information increases.
Framing
Framing refers to the way media sources present and structure information which influences how it is perceived and interpreted by audiences. For example, describing an event as an 'attack' versus 'an act of defense' can frame public perception.
Gatekeeping
Gatekeeping describes the decision-making process regarding what information is presented to the public and what is withheld, executed by media editors and executives. For instance, a newsroom may choose not to report on certain political events.
Spiral of Silence
The Spiral of Silence theory indicates that individuals are less likely to express their opinions if they believe they are in the minority, due to fear of isolation or reprisal. An example is when people refrain from sharing controversial political views on social media.
Uses and Gratifications
Uses and Gratifications theory suggests that people are active in choosing and using particular media sources based on the gratification obtained from them. For example, someone may watch a documentary to be informed or a comedy show to be entertained.
Agenda-setting
Agenda-setting is a media effect theory proposing that the media determines which issues are considered to be important by the public. An example is how news coverage can increase the prominence of specific topics, like climate change, thereby making it more salient among the audience.
Priming
Priming involves media's role in predisposing the viewer or reader to a particular perspective or mindset, which can then influence their subsequent behaviors and judgments. An example is how incessant coverage of terrorism can prime viewers to favor more stringent national security policies.
Source Credibility
Source Credibility refers to how credible or believable an audience perceives a communicator, which can significantly affect the persuasive power of a message. For example, a scientist speaking about climate change is more persuasive than an uninformed celebrity.
Social Learning Theory
Social Learning Theory asserts that people learn by observing others, with media providing a source of observational learning. For instance, children might imitate behaviors observed in cartoon characters, such as acting bravely in a tough situation.
Selective Exposure
Selective Exposure refers to individuals' tendency to prefer information which reinforces their pre-existing views and to avoid contradictory information. Example: A conservative might exclusively watch right-leaning news channels.
Selective Perception
Selective Perception is the process where individuals perceive what they want in media messages while ignoring opposing viewpoints. It is exemplified when a viewer interprets a neutral news report as having a biased stance that aligns with their own beliefs.
Desensitization
Desensitization is a reduction in emotional response to repeated exposure to a stimulus. In media, this occurs when viewers exhibit diminished emotional reaction to violence due to regular exposure to violent content in movies or video games.
Two-step Flow
The two-step flow theory suggests that media effects flow from media to opinion leaders, and from them to a wider population. For example, a respected journalist might influence his/her followers, who in turn affect others in their social circle.
Third-person Effect
The Third-person Effect posits that people tend to believe that mass communicated media messages have a greater effect on others than on themselves, often resulting in a call for censorship. For example, parents might think violent games affect children more than adults.
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