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Sound in Media

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Non-Diegetic Sound

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Non-diegetic sound is any audio that the audience can hear but the characters cannot, including music score, narrator's commentary, or sound effects added for dramatic effect.

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Foley

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Foley is the reproduction of everyday sound effects that are added to films, video games, and other media in post-production to enhance audio quality. This technique helps to create a more realistic and immersive experience for the audience.

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Sound Editing

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Sound editing involves compiling, editing, and synchronization of the various soundtracks that form part of a media production. It's a creative practice that includes gathering the necessary sounds and piecing them together to form the soundscape of the media product.

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Sound Mixing

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Sound mixing is the process by which multiple sounds are combined into one or more channels. In this process, a mixer balances levels, fine-tunes, and adds effects to create the final sound for the media.

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Sound Effects (SFX)

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Sound effects are artificially created or enhanced sounds that emphasize or add to the action or atmosphere in films, television shows, video games, and other media.

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Ambience

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Ambience refers to the background sounds that are present in a scene or location. It establishes the mood and setting, creating a layer of authenticity and immersion for the audience.

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Soundtrack

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The soundtrack of a media piece is a carefully curated selection of music that accompanies the visuals. It influences the audience's emotional response and supports the narrative.

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Automated Dialogue Replacement (ADR)

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ADR is a post-production process used to re-record dialogue by actors in a sound studio to improve audio quality or reflect changes made to the script after shooting.

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Room Tone

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Room tone is the sound present in a room, or a location before any dialogue or action takes place. This ambient sound is recorded on set and is used to create a consistent auditory backdrop and to smooth over edits.

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Diegetic Sound

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Diegetic sound is any noise that originates from within the world of the film or video game, such as characters talking or sounds made by objects. It is 'real' sound that characters are presumed to be able to hear.

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