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History of Virtual Reality
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Facebook Acquires Oculus VR
2014 - A major tech company acquired Oculus VR, signaling a significant investment in the future of virtual reality.
The Virtuality Group Arcade Machines
1991 - Arcade VR, providing immersive experiences in public venues for the first time.
Introduction of VPL Research
1984 - Jaron Lanier founded VPL Research, making it one of the first companies to develop VR products.
Oculus Rift Kickstarter Campaign
2012 - Crowdfunding for Oculus Rift started the modern era of VR, an affordable and advanced headset.
Release of Samsung Gear VR
2015 - A collaboration between Samsung and Oculus, this product was one of the first consumer-ready mobile VR headsets.
Introduction of PlayStation VR
2016 - Sony launched its VR headset to be used with the PlayStation gaming console, expanding VR's reach.
The Sensorama Machine
1962 - Morton Heilig's early VR innovation, the Sensorama was an immersive, multi-sensory machine.
Google Street View
2007 - Google launched this service, offering panoramic views from positions along many streets in the world, a forerunner to wider VR applications.
HTC Vive's debut
2016 - The HTC Vive provided room-scale VR experiences with hand-tracking controllers.
Virtual Environment Display system
1982 - Developed at NASA Ames Research Center, it was one of the first uses of VR for simulation.
Nintendo's Virtual Boy Release
1995 - Nintendo launched the first portable console displaying true 3D graphics, though it was a commercial failure.
AR and VR Merge in the Magic Leap
2018 - Magic Leap released its first mixed reality headset, combining both AR and VR technologies.
The Sword of Damocles
1968 - Ivan Sutherland developed the first head-mounted display system, which was so heavy it had to be suspended from the ceiling.
Google Cardboard Introduction
2014 - Google introduced a low-cost VR platform using a fold-out cardboard viewer and a smartphone.
The Release of 'The Lawnmower Man' Movie
1992 - This film brought virtual reality into mainstream discussions through its VR-centric storyline.
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