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VR Content Creation
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Polygonal Modeling
A method of creating 3D models by defining objects with vertices, edges, and faces. Common in VR for creating environments and objects.
Texture Mapping
Applying 2D images to 3D models to give them more realism and detail. Enhances the visual quality of VR experiences.
Motion Capture (Mocap)
Recording of human movements to animate digital character models in VR. Provides realistic and fluid motions.
Stereoscopic 3D
Creating depth in VR by rendering two slightly different images for each eye. Mimics natural human vision for immersive experiences.
Physical Based Rendering (PBR)
A shading model in VR content creation that simulates the flow of light to produce more realistic graphics.
Scripted Animations
Animations defined by pre-written code that controls movement or interaction sequences. Useful for predictable, repeatable actions in VR.
Volumetric Capture
A technique where real-world objects or scenes are captured in three dimensions allowing for authentic reconstructions in VR.
3D Scanning
The process of capturing digital information about the shape of physical objects, which is then used to create detailed 3D models for VR environments.
Particle Systems
A technique used to simulate complex phenomena like fire, smoke, or weather effects which are challenging to reproduce with traditional 3D models.
Real-time Rendering
The process of generating computer graphics in real-time, allowing for interactive and dynamic virtual environments in VR.
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